NicePack/sources/Weapons/Playable/PKM/NicePKMFire.uc
2022-01-21 14:25:59 +04:00

38 lines
1.2 KiB
Ucode

class NicePKMFire extends NiceHeavyFire;
defaultproperties
{
ProjectileSpeed=41250.000000
MaxBurstLength=5
FireAimedAnim="Fire"
RecoilRate=0.055000
maxVerticalRecoilAngle=600
maxHorizontalRecoilAngle=300
ShellEjectClass=Class'ScrnHMG.KFShellEjectPKM'
ShellEjectBoneName="shell_13"
bAccuracyBonusForSemiAuto=True
bRandomPitchFireSound=False
FireSoundRef="HMG_S.PKM.pkm_shoot_mono"
StereoFireSoundRef="HMG_S.PKM.pkm_shoot_stereo"
NoAmmoSoundRef="HMG_S.PKM.pkm_empty"
DamageType=class'NiceDamTypePKM'
DamageMin=104
DamageMax=104
Momentum=10900.000000
bPawnRapidFireAnim=True
TransientSoundVolume=1.500000
FireLoopAnim="Fire"
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.095000
AmmoClass=class'NicePKMAmmo'
ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
ShakeRotTime=0.750000
ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ScrnHMG.MuzzleFlash1stPKM'
aimerror=42.000000
}