NicePack/sources/Weapons/Playable/Pistols/Contender/NiceContender.uc
2022-01-21 14:25:59 +04:00

68 lines
2.4 KiB
Ucode

class NiceContender extends NiceScopedWeapon;
simulated function PostBeginPlay(){
local AutoReloadAnimDesc reloadDesc;
autoReloadsDescriptions.Length = 0;
reloadDesc.canInterruptFrame = 3 / 37;
reloadDesc.trashStartFrame = 21 / 37;
reloadDesc.resumeFrame = 13 / 37;
reloadDesc.speedFrame = 3 / 37;
reloadDesc.animName = 'Fire';
autoReloadsDescriptions[0] = reloadDesc;
super.PostBeginPlay();
}
defaultproperties
{
lenseMaterialID=1
scopePortalFOVHigh=8.000000
scopePortalFOV=8.000000
tileSize=512
ZoomMatRef="NicePackT.Contender.gdcw_acog_FB"
ScriptedTextureFallbackRef="NicePackT.Contender.alpha_lens_64x64"
CrosshairTexRef="NicePackT.Contender.gdcw_acog"
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_AUTO
bHasScope=True
ZoomedDisplayFOVHigh=25.000000
MagCapacity=1
ReloadRate=1.376000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
WeaponReloadAnim="Reload_HuntingShotgun"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Iron_Idle"
StandardDisplayFOV=55.000000
SleeveNum=3
TraderInfoTexture=Texture'NicePackT.Contender.g2contender_trader'
bIsTier2Weapon=True
MeshRef="NicePackA.Contender.G2ContenderMesh"
SkinRefs(0)="NicePackT.Contender.Contender_diffuse_cmb"
SkinRefs(1)="NicePackT.Contender.alpha_lens_64x64"
SkinRefs(2)="NicePackT.Contender.uv1024_cmb"
SkinRefs(3)="KF_Weapons2_Trip_T.hands.BritishPara_Hands_1st_P"
SkinRefs(4)="NicePackT.Contender.Bullet_cmb"
SelectSoundRef="NicePackSnd.Contender.G2_Pickup"
HudImageRef="NicePackT.Contender.g2contender_unselected"
SelectedHudImageRef="NicePackT.Contender.g2contender_selected"
PlayerIronSightFOV=40.000000
ZoomTime=0.285000
ZoomedDisplayFOV=25.000000
FireModeClass(0)=class'NiceContenderFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
PutDownAnimRate=1.000000
AIRating=0.550000
CurrentRating=0.550000
Description="Thompson G2 Contender - hinting pistol"
DisplayFOV=55.000000
Priority=120
InventoryGroup=2
GroupOffset=16
PickupClass=class'NiceContenderPickup'
PlayerViewOffset=(X=13.000000,Y=14.000000,Z=-5.500000)
BobDamping=4.500000
AttachmentClass=class'NiceContenderAttachment'
ItemName="Thompson Contender"
}