NicePack/sources/Weapons/Playable/Grenades/NiceNadeHealing.uc
2022-01-21 14:25:59 +04:00

58 lines
2.0 KiB
Ucode

class NiceNadeHealing extends Emitter;
var bool bFlashed;
simulated function PostBeginPlay()
{
Super.Postbeginplay();
NadeLight();
}
simulated function NadeLight()
{
if ( !Level.bDropDetail && (Instigator != none)
&& ((Level.TimeSeconds - LastRenderTime < 0.2) || (PlayerController(Instigator.Controller) != none)) )
{
bDynamicLight = true;
SetTimer(0.25, false);
}
else Timer();
}
simulated function Timer()
{
bDynamicLight = false;
}
defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
UseColorScale=True
RespawnDeadParticles=False
SpinParticles=True
UseSizeScale=True
UseRegularSizeScale=False
UniformSize=True
AutomaticInitialSpawning=False
BlendBetweenSubdivisions=True
ColorScale(0)=(Color=(B=255,G=128,A=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(B=161,G=61,R=61,A=255))
FadeOutFactor=(W=0.000000,X=0.000000,Y=0.000000,Z=0.000000)
FadeOutStartTime=5.000000
SpinsPerSecondRange=(Y=(Min=0.050000,Max=0.100000),Z=(Min=0.050000,Max=0.100000))
StartSpinRange=(X=(Min=-0.500000,Max=0.500000),Y=(Max=1.000000),Z=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=40.000000,Max=40.000000),Y=(Min=40.000000,Max=40.000000),Z=(Min=40.000000,Max=40.000000))
InitialParticlesPerSecond=5000.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'kf_fx_trip_t.Misc.smoke_animated'
TextureUSubdivisions=8
TextureVSubdivisions=8
LifetimeRange=(Min=7.000000,Max=7.000000)
StartVelocityRange=(X=(Min=-750.000000,Max=750.000000),Y=(Min=-750.000000,Max=750.000000))
VelocityLossRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=10.000000,Max=10.000000),Z=(Min=10.000000,Max=10.000000))
End Object
Emitters(0)=SpriteEmitter0
AutoDestroy=True
bNoDelete=False
RemoteRole=ROLE_SimulatedProxy
bNotOnDedServer=False
}