NicePack/sources/Weapons/Playable/Incendiary/Trenchgun/NiceTrenchgun.uc
2022-01-21 14:25:59 +04:00

48 lines
1.7 KiB
Ucode

class NiceTrenchgun extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 143 frames tops, with first shell loaded at frame 14, with 18 frames between load moments
generateReloadStages(6, 143, 14, 18);
}
defaultproperties
{
reloadType=RTYPE_SINGLE
ForceZoomOutOnFireTime=0.010000
MagCapacity=6
ReloadRate=0.700000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
WeaponReloadAnim="Reload_Shotgun"
Weight=8.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_TrenchGun'
bIsTier2Weapon=True
MeshRef="KF_Wep_TrenchGun.TrenchGun"
SkinRefs(0)="KF_Weapons8_Trip_T.Weapons.Trenchgun_cmb"
SelectSoundRef="KF_PumpSGSnd.SG_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.TrenchGun"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=class'NiceTrenchgunFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.600000
CurrentRating=0.600000
bShowChargingBar=True
Description="A WWII-era trench shotgun in 12 gauge, loaded with Dragon's Breath flame rounds. Toasty."
DisplayFOV=65.000000
Priority=142
InventoryGroup=3
GroupOffset=14
PickupClass=class'NiceTrenchgunPickup'
PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-8.000000)
BobDamping=7.000000
AttachmentClass=Class'KFMod.TrenchgunAttachment'
IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
ItemName="Dragon's Breath Trenchgun"
TransientSoundVolume=1.000000
}