53 lines
1.9 KiB
Ucode
53 lines
1.9 KiB
Ucode
class NiceBenelliShotgun extends NiceWeapon;
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simulated function fillSubReloadStages(){
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// Loading 6 shells during 174 frames tops, with first shell loaded at frame 22, with 24 frames between load moments
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generateReloadStages(6, 174, 22, 24);
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}
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defaultproperties
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{
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bChangeClipIcon=True
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hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
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reloadType=RTYPE_SINGLE
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FirstPersonFlashlightOffset=(X=-25.000000,Y=-18.000000,Z=8.000000)
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MagCapacity=6
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ReloadRate=0.750000
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ReloadAnim="Reload"
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ReloadAnimRate=1.200000
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bHoldToReload=True
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WeaponReloadAnim="Reload_Shotgun"
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Weight=5.000000
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bTorchEnabled=True
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bHasAimingMode=True
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IdleAimAnim="Idle_Iron"
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StandardDisplayFOV=65.000000
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SleeveNum=2
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TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Beneli'
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bIsTier2Weapon=True
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MeshRef="KF_Wep_Benelli.Benelli_Trip"
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SkinRefs(0)="KF_Weapons4_Trip_T.Weapons.Benelli_M4_cmb"
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SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
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SelectSoundRef="KF_M4ShotgunSnd.WEP_Benelli_Foley_Select"
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HudImageRef="KillingFloor2HUD.WeaponSelect.Beneli_unselected"
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SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Beneli"
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PlayerIronSightFOV=70.000000
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ZoomedDisplayFOV=40.000000
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FireModeClass(0)=class'NiceBenelliFire'
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FireModeClass(1)=Class'KFMod.NoFire'
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PutDownAnim="PutDown"
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AIRating=0.600000
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CurrentRating=0.600000
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bShowChargingBar=True
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Description="A military tactical shotgun with semi automatic fire capability. Holds up to 6 shells. "
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DisplayFOV=65.000000
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Priority=170
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InventoryGroup=3
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GroupOffset=9
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PickupClass=class'NiceBenelliPickup'
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PlayerViewOffset=(X=20.000000,Y=18.750000,Z=-7.500000)
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BobDamping=7.000000
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AttachmentClass=class'NiceBenelliAttachment'
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IconCoords=(X1=169,Y1=172,X2=245,Y2=208)
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ItemName="Benelli shotgun"
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TransientSoundVolume=1.000000
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}
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