NicePack/sources/Weapons/Playable/SniperWeapons/Mauler/NiceMaulerFire.uc
2022-01-21 14:25:59 +04:00

36 lines
1.2 KiB
Ucode

class NiceMaulerFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=37950.000000
FireAimedAnim="Fire_Iron"
RecoilRate=0.120000
maxVerticalRecoilAngle=125
maxHorizontalRecoilAngle=87
ShellEjectClass=Class'ROEffects.KFShellEjectEBR'
ShellEjectBoneName="Shell_eject"
FireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_M"
StereoFireSoundRef="KF_SP_LongmusketSnd.KFO_Sniper_Fire_S"
NoAmmoSoundRef="KF_M14EBRSnd.M14EBR_DryFire"
DamageType=class'NiceDamTypeMauler'
DamageMin=115
DamageMax=115//121
Momentum=13000.000000
bWaitForRelease=True
TransientSoundVolume=1.800000
FireLoopAnim="Fire"
FireAnimRate=1.600000
TweenTime=0.025000
FireForce="AssaultRifleFire"
FireRate=0.587500
AmmoClass=class'NiceMaulerAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSPSniper'
aimerror=42.000000
}