60 lines
2.1 KiB
Ucode
60 lines
2.1 KiB
Ucode
class NiceWinchester extends NiceWeapon;
|
|
simulated function fillSubReloadStages(){
|
|
// Loading 10 shells during 256 frames tops, with first shell loaded at frame 18, with 23 frames between load moments
|
|
generateReloadStages(10, 256, 18, 23);
|
|
}
|
|
|
|
defaultproperties
|
|
{
|
|
bChangeClipIcon=True
|
|
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
|
|
reloadType=RTYPE_SINGLE
|
|
MagCapacity=10
|
|
ReloadRate=0.416667
|
|
ReloadAnim="Reload"
|
|
ReloadAnimRate=1.600000
|
|
bHoldToReload=True
|
|
WeaponReloadAnim="Reload_Winchester"
|
|
Weight=6.000000
|
|
bHasAimingMode=True
|
|
IdleAimAnim="AimIdle"
|
|
StandardDisplayFOV=70.000000
|
|
SleeveNum=2
|
|
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Winchester'
|
|
MeshRef="KF_Weapons_Trip.Winchester_Trip"
|
|
SkinRefs(0)="KF_Weapons_Trip_T.Rifles.winchester_cmb"
|
|
SelectSoundRef="KF_RifleSnd.Rifle_Select"
|
|
HudImageRef="KillingFloorHUD.WeaponSelect.winchester_unselected"
|
|
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
|
|
PlayerIronSightFOV=70.000000
|
|
ZoomedDisplayFOV=50.000000
|
|
FireModeClass(0)=class'NiceWinchesterFire'
|
|
FireModeClass(1)=Class'KFMod.NoFire'
|
|
PutDownAnim="PutDown"
|
|
AIRating=0.560000
|
|
CurrentRating=0.560000
|
|
bShowChargingBar=True
|
|
OldCenteredOffsetY=0.000000
|
|
OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000)
|
|
OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000)
|
|
OldPlayerViewPivot=(Pitch=800)
|
|
OldCenteredRoll=3000
|
|
Description="A rugged and reliable single-shot rifle."
|
|
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
|
|
DisplayFOV=70.000000
|
|
Priority=85
|
|
CenteredOffsetY=-5.000000
|
|
CenteredRoll=3000
|
|
CenteredYaw=-1500
|
|
InventoryGroup=3
|
|
GroupOffset=3
|
|
PickupClass=class'NiceWinchesterPickup'
|
|
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
|
|
BobDamping=6.000000
|
|
AttachmentClass=class'NiceWinchesterAttachment'
|
|
ItemName="Winchester"
|
|
bUseDynamicLights=True
|
|
DrawScale=0.900000
|
|
TransientSoundVolume=50.000000
|
|
}
|