NicePack/sources/Weapons/Playable/SniperWeapons/Winchester/NiceWinchesterFire.uc
2022-01-21 14:25:59 +04:00

38 lines
1.2 KiB
Ucode

class NiceWinchesterFire extends NiceFire;
defaultproperties
{
ProjectileSpeed=37950.000000
FireAimedAnim="AimFire"
RecoilRate=0.100000
maxVerticalRecoilAngle=200
maxHorizontalRecoilAngle=64
FireSoundRef="KF_RifleSnd.Rifle_Fire"
StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
DamageType=class'NiceDamTypeWinchester'
DamageMin=156
DamageMax=156
Momentum=18000.000000
bPawnRapidFireAnim=True
bWaitForRelease=True
bModeExclusive=False
bAttachSmokeEmitter=True
TransientSoundVolume=1.800000
FireLoopAnim=
FireEndAnim=
FireAnimRate=1.600000
FireForce="ShockRifleFire"
FireRate=0.562500
AmmoClass=class'NiceWinchesterAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.650000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=0.000000
}