NicePack/sources/Weapons/Playable/Incendiary/Flamethrower/NiceFlameThrower.uc
2022-01-21 14:25:59 +04:00

52 lines
1.3 KiB
Ucode

//=============================================================================
// FlameChucker
//=============================================================================
class NiceFlameThrower extends ScrnFlameThrower;
var bool bFiring;
simulated function bool StartFire(int Mode)
{
if(MagAmmoRemaining >= 1 && FireMode[Mode].AllowFire())
bFiring = true;
return Super.StartFire(Mode);
}
simulated event StopFire(int Mode)
{
if(MagAmmoRemaining < 1 || Mode != 0){
bFiring = false;
Super.StopFire(0);
}
}
simulated function bool PutDown()
{
if ( bFiring && Instigator != none && Instigator.PendingWeapon != none && AmmoAmount(0) > 0 ) {
Instigator.PendingWeapon = none;
return false;
}
return Super.PutDown();
}
function bool AllowReload()
{
if ( bFiring )
return false;
return Super.AllowReload();
}
simulated function WeaponTick(float dt)
{
if(MagAmmoRemaining < 1 && bFiring)
StartFire(0);
Super.WeaponTick(dt);
// if(FireMode[0].bIsFiring)
// Skins[4] = Shader 'KillingFloorWeapons.FlameThrower.FTFireShader';
// else
// Skins[4] = default.Skins[4];
}
defaultproperties
{
MagCapacity=30
Weight=8.000000
bModeZeroCanDryFire=False
FireModeClass(0)=class'NiceFlameBurstFire'
PickupClass=class'NiceFlameThrowerPickup'
ItemName="FlameThrower NW"
}