NicePack/sources/Weapons/Playable/Incendiary/FlareRevolver/NiceFlareRevolver.uc
2022-01-21 14:25:59 +04:00

31 lines
965 B
Ucode

class NiceFlareRevolver extends ScrnFlareRevolver;
simulated function bool PutDown()
{
if ( Instigator.PendingWeapon.class == class'NiceDualFlareRevolver' )
{
bIsReloading = false;
}
return super(KFWeapon).PutDown();
}
function GiveTo( pawn Other, optional Pickup Pickup )
{
local KFPlayerReplicationInfo KFPRI;
local KFWeaponPickup WeapPickup;
KFPRI = KFPlayerReplicationInfo(Other.PlayerReplicationInfo);
WeapPickup = KFWeaponPickup(Pickup);
//pick the lowest sell value
if ( WeapPickup != none && KFPRI != none && KFPRI.ClientVeteranSkill != none ) {
SellValue = 0.75 * min(WeapPickup.Cost, WeapPickup.default.Cost
* KFPRI.ClientVeteranSkill.static.GetCostScaling(KFPRI, WeapPickup.class));
}
Super.GiveTo(Other,Pickup);
}
defaultproperties
{
AppID=0
FireModeClass(0)=class'NiceFlareRevolverFire'
PickupClass=class'NiceFlareRevolverPickup'
ItemName="Flare Revolver NW"
}