NicePack/sources/Weapons/Playable/Incendiary/HFR/NiceHFRBullet.uc

12 lines
542 B
Ucode

class NiceHFRBullet extends NiceBullet;
defaultproperties
{
bDisableComplexMovement=False
trailXClass=None
StaticMeshRef="ZED_FX_SM.Energy.ZED_FX_Energy_Card"
DrawScale=0.500000
ambientSoundRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Projectile_Loop"
explosionImpact=(bImportanEffect=True,decalClass=Class'KFMod.FlameThrowerBurnMark_Medium',EmitterClass=Class'KFMod.ZEDMKIIPrimaryProjectileImpact',emitterShiftWall=20.000000,emitterShiftPawn=20.000000,noiseRef="KF_FY_ZEDV2SND.WEP_ZEDV2_Projectile_Explode",noiseVolume=2.000000)
}