NicePack/sources/Weapons/Playable/Explosives/M32/NiceM32GrenadeLauncher.uc
2022-01-21 14:25:59 +04:00

55 lines
1.9 KiB
Ucode

class NiceM32GrenadeLauncher extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 6 shells during 300 frames tops, with first shell loaded at frame 40, with 49 frames between load moments
generateReloadStages(6, 300, 40, 49);
}
defaultproperties
{
bChangeClipIcon=True
bChangeBulletsIcon=True
hudClipTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
hudBulletsTexture=Texture'KillingFloor2HUD.HUD.Hud_M79'
reloadType=RTYPE_SINGLE
MagCapacity=6
ReloadRate=1.634000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
bHoldToReload=True
WeaponReloadAnim="Reload_M32_MGL"
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=65.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_M32'
bIsTier3Weapon=True
MeshRef="KF_Weapons2_Trip.M32_MGL_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.M32_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.Aimpoint_sight_shdr"
SelectSoundRef="KF_M79Snd.M79_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.M32_unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.M32"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=40.000000
FireModeClass(0)=class'NiceM32Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.650000
CurrentRating=0.650000
Description="An advanced semi automatic grenade launcher. Launches high explosive grenades."
DisplayFOV=65.000000
Priority=210
InventoryGroup=4
GroupOffset=6
PickupClass=class'NiceM32Pickup'
PlayerViewOffset=(X=18.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=class'NiceM32Attachment'
IconCoords=(X1=253,Y1=146,X2=333,Y2=181)
ItemName="M32 Grenade Launcher"
LightType=LT_None
LightBrightness=0.000000
LightRadius=0.000000
}