NicePack/sources/Weapons/Playable/Incendiary/HFR/NiceHFR.uc
2022-01-21 14:25:59 +04:00

586 lines
18 KiB
Ucode

// Modification of the AAR525 weapons by: [B.R]HekuT
class NiceHFR extends KFWeapon;
#exec OBJ LOAD FILE=KillingFloorWeapons.utx
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
#exec OBJ LOAD FILE=KF_Weapons5_Scopes_Trip_T.utx
var() Material ZoomMat;
var() int lenseMaterialID;
var() float scopePortalFOVHigh;
var() float scopePortalFOV;
var() vector XoffsetScoped;
var() vector XoffsetHighDetail;
var() int scopePitch;
var() int scopeYaw;
var() int scopePitchHigh;
var() int scopeYawHigh;
var ScriptedTexture ScopeScriptedTexture;
var Shader ScopeScriptedShader;
var Material ScriptedTextureFallback;
var Combiner ScriptedScopeCombiner;
var Combiner ScriptedScopeStatic;
var texture TexturedScopeTexture;
var bool bInitializedScope;
var string ZoomMatRef;
var string ScriptedTextureFallbackRef;
static function PreloadAssets(Inventory Inv, optional bool bSkipRefCount)
{
super.PreloadAssets(Inv, bSkipRefCount);
default.ZoomMat = FinalBlend(DynamicLoadObject(default.ZoomMatRef, class'FinalBlend', true));
default.ScriptedTextureFallback = texture(DynamicLoadObject(default.ScriptedTextureFallbackRef, class'texture', true));
if ( M99SniperRifle(Inv) != none )
{
M99SniperRifle(Inv).ZoomMat = default.ZoomMat;
M99SniperRifle(Inv).ScriptedTextureFallback = default.ScriptedTextureFallback;
}
}
static function bool UnloadAssets()
{
if ( super.UnloadAssets() )
{
default.ZoomMat = none;
default.ScriptedTextureFallback = none;
}
return true;
}
exec function pfov(int thisFOV)
{
if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
scopePortalFOV = thisFOV;
}
exec function pPitch(int num)
{
if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
scopePitch = num;
scopePitchHigh = num;
}
exec function pYaw(int num)
{
if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
scopeYaw = num;
scopeYawHigh = num;
}
simulated exec function TexSize(int i, int j)
{
if( !class'ROEngine.ROLevelInfo'.static.RODebugMode() )
return;
ScopeScriptedTexture.SetSize(i, j);
}
simulated function bool ShouldDrawPortal()
{
if( bAimingRifle )
return true;
else
return false;
}
simulated function PostBeginPlay()
{
super.PostBeginPlay();
KFScopeDetail = class'KFMod.KFWeapon'.default.KFScopeDetail;
UpdateScopeMode();
}
simulated function UpdateScopeMode()
{
if (Level.NetMode != NM_DedicatedServer && Instigator != none && Instigator.IsLocallyControlled() &&
Instigator.IsHumanControlled() )
{
if( KFScopeDetail == KF_ModelScope )
{
scopePortalFOV = default.scopePortalFOV;
ZoomedDisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
if (bAimingRifle)
{
PlayerViewOffset = XoffsetScoped;
}
if( ScopeScriptedTexture == none )
{
ScopeScriptedTexture = ScriptedTexture(Level.ObjectPool.AllocateObject(class'ScriptedTexture'));
}
ScopeScriptedTexture.FallBackMaterial = ScriptedTextureFallback;
ScopeScriptedTexture.SetSize(512,512);
ScopeScriptedTexture.Client = Self;
if( ScriptedScopeCombiner == none )
{
ScriptedScopeCombiner = Combiner(Level.ObjectPool.AllocateObject(class'Combiner'));
ScriptedScopeCombiner.Material1 = Texture'KF_Weapons5_Scopes_Trip_T.Scope.MilDot';
ScriptedScopeCombiner.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
ScriptedScopeCombiner.CombineOperation = CO_Multiply;
ScriptedScopeCombiner.AlphaOperation = AO_Use_Mask;
ScriptedScopeCombiner.Material2 = ScopeScriptedTexture;
}
if( ScopeScriptedShader == none )
{
ScopeScriptedShader = Shader(Level.ObjectPool.AllocateObject(class'Shader'));
ScopeScriptedShader.Diffuse = ScriptedScopeCombiner;
ScopeScriptedShader.SelfIllumination = ScriptedScopeCombiner;
ScopeScriptedShader.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
}
bInitializedScope = true;
}
else if( KFScopeDetail == KF_ModelScopeHigh )
{
scopePortalFOV = scopePortalFOVHigh;
ZoomedDisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOVHigh);
if (bAimingRifle)
{
PlayerViewOffset = XoffsetHighDetail;
}
if( ScopeScriptedTexture == none )
{
ScopeScriptedTexture = ScriptedTexture(Level.ObjectPool.AllocateObject(class'ScriptedTexture'));
}
ScopeScriptedTexture.FallBackMaterial = ScriptedTextureFallback;
ScopeScriptedTexture.SetSize(1024,1024);
ScopeScriptedTexture.Client = Self;
if( ScriptedScopeCombiner == none )
{
ScriptedScopeCombiner = Combiner(Level.ObjectPool.AllocateObject(class'Combiner'));
ScriptedScopeCombiner.Material1 = Texture'KF_Weapons5_Scopes_Trip_T.Scope.MilDot';
ScriptedScopeCombiner.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
ScriptedScopeCombiner.CombineOperation = CO_Multiply;
ScriptedScopeCombiner.AlphaOperation = AO_Use_Mask;
ScriptedScopeCombiner.Material2 = ScopeScriptedTexture;
}
if( ScopeScriptedShader == none )
{
ScopeScriptedShader = Shader(Level.ObjectPool.AllocateObject(class'Shader'));
ScopeScriptedShader.Diffuse = ScriptedScopeCombiner;
ScopeScriptedShader.SelfIllumination = ScriptedScopeCombiner;
ScopeScriptedShader.FallbackMaterial = Shader'ScopeShaders.Zoomblur.LensShader';
}
bInitializedScope = true;
}
else if (KFScopeDetail == KF_TextureScope)
{
ZoomedDisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
PlayerViewOffset.X = default.PlayerViewOffset.X;
bInitializedScope = true;
}
}
}
simulated event RenderTexture(ScriptedTexture Tex)
{
local rotator RollMod;
RollMod = Instigator.GetViewRotation();
if(Owner != none && Instigator != none && Tex != none && Tex.Client != none)
Tex.DrawPortal(0,0,Tex.USize,Tex.VSize,Owner,(Instigator.Location + Instigator.EyePosition()), RollMod, scopePortalFOV );
}
/**
* Handles all the functionality for zooming in including
* setting the parameters for the weapon, pawn, and playercontroller
*
* @param bAnimateTransition whether or not to animate this zoom transition
*/
simulated function ZoomIn(bool bAnimateTransition)
{
super(BaseKFWeapon).ZoomIn(bAnimateTransition);
bAimingRifle = True;
if( KFHumanPawn(Instigator)!=none )
KFHumanPawn(Instigator).SetAiming(True);
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
if( AimInSound != none )
{
PlayOwnedSound(AimInSound, SLOT_Interact,,,,, false);
}
}
}
/**
* Handles all the functionality for zooming out including
* setting the parameters for the weapon, pawn, and playercontroller
*
* @param bAnimateTransition whether or not to animate this zoom transition
*/
simulated function ZoomOut(bool bAnimateTransition)
{
super.ZoomOut(bAnimateTransition);
bAimingRifle = False;
if( KFHumanPawn(Instigator)!=none )
KFHumanPawn(Instigator).SetAiming(False);
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
if( AimOutSound != none )
{
PlayOwnedSound(AimOutSound, SLOT_Interact,,,,, false);
}
KFPlayerController(Instigator.Controller).TransitionFOV(KFPlayerController(Instigator.Controller).DefaultFOV,0.0);
}
}
simulated event OnZoomInFinished()
{
local name anim;
local float frame, rate;
GetAnimParams(0, anim, frame, rate);
if (ClientState == WS_ReadyToFire)
{
if (anim == IdleAnim)
{
PlayIdle();
}
}
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none &&
KFScopeDetail == KF_TextureScope )
{
KFPlayerController(Instigator.Controller).TransitionFOV(PlayerIronSightFOV,0.0);
}
}
simulated event RenderOverlays(Canvas Canvas)
{
local int m;
local PlayerController PC;
if (Instigator == none)
return;
PC = PlayerController(Instigator.Controller);
if(PC == none)
return;
if(!bInitializedScope && PC != none )
{
UpdateScopeMode();
}
Canvas.DrawActor(none, false, true);
for (m = 0; m < NUM_FIRE_MODES; m++)
{
if (FireMode[m] != none)
{
FireMode[m].DrawMuzzleFlash(Canvas);
}
}
SetLocation( Instigator.Location + Instigator.CalcDrawOffset(self) );
SetRotation( Instigator.GetViewRotation() + ZoomRotInterp);
PreDrawFPWeapon();
if(bAimingRifle && PC != none && (KFScopeDetail == KF_ModelScope || KFScopeDetail == KF_ModelScopeHigh))
{
if (ShouldDrawPortal())
{
if ( ScopeScriptedTexture != none )
{
Skins[LenseMaterialID] = ScopeScriptedShader;
ScopeScriptedTexture.Client = Self;
ScopeScriptedTexture.Revision = (ScopeScriptedTexture.Revision +1);
}
}
bDrawingFirstPerson = true;
Canvas.DrawBoundActor(self, false, false,DisplayFOV,PC.Rotation,rot(0,0,0),Instigator.CalcZoomedDrawOffset(self));
bDrawingFirstPerson = false;
}
else if( KFScopeDetail == KF_TextureScope && PC.DesiredFOV == PlayerIronSightFOV && bAimingRifle)
{
Skins[LenseMaterialID] = ScriptedTextureFallback;
SetZoomBlendColor(Canvas);
Canvas.Style = ERenderStyle.STY_Normal;
Canvas.SetPos(0, 0);
Canvas.DrawTile(ZoomMat, (Canvas.SizeX - Canvas.SizeY) / 2, Canvas.SizeY, 0.0, 0.0, 8, 8);
Canvas.SetPos(Canvas.SizeX, 0);
Canvas.DrawTile(ZoomMat, -(Canvas.SizeX - Canvas.SizeY) / 2, Canvas.SizeY, 0.0, 0.0, 8, 8);
Canvas.Style = 255;
Canvas.SetPos((Canvas.SizeX - Canvas.SizeY) / 2,0);
Canvas.DrawTile(ZoomMat, Canvas.SizeY, Canvas.SizeY, 0.0, 0.0, 1024, 1024);
Canvas.Font = Canvas.MedFont;
Canvas.SetDrawColor(200,150,0);
Canvas.SetPos(Canvas.SizeX * 0.16, Canvas.SizeY * 0.43);
Canvas.DrawText("Zoom: 3.0");
Canvas.SetPos(Canvas.SizeX * 0.16, Canvas.SizeY * 0.47);
}
else
{
Skins[LenseMaterialID] = ScriptedTextureFallback;
bDrawingFirstPerson = true;
Canvas.DrawActor(self, false, false, DisplayFOV);
bDrawingFirstPerson = false;
}
}
simulated function float CalcAspectRatioAdjustedFOV(float AdjustFOV)
{
local KFPlayerController KFPC;
local float ResX, ResY;
local float AspectRatio;
KFPC = KFPlayerController(Level.GetLocalPlayerController());
if( KFPC == none )
{
return AdjustFOV;
}
ResX = float(GUIController(KFPC.Player.GUIController).ResX);
ResY = float(GUIController(KFPC.Player.GUIController).ResY);
AspectRatio = ResX / ResY;
if ( KFPC.bUseTrueWideScreenFOV && AspectRatio >= 1.60 ) //1.6 = 16/10 which is 16:10 ratio and 16:9 comes to 1.77
{
return CalcFOVForAspectRatio(AdjustFOV);
}
else
{
return AdjustFOV;
}
}
simulated function AdjustIngameScope()
{
local PlayerController PC;
if(Instigator == none || PlayerController(Instigator.Controller) == none)
return;
PC = PlayerController(Instigator.Controller);
if( !bHasScope )
return;
switch (KFScopeDetail)
{
case KF_ModelScope:
if( bAimingRifle )
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
if ( PC.DesiredFOV == PlayerIronSightFOV && bAimingRifle )
{
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).TransitionFOV(KFPlayerController(Instigator.Controller).DefaultFOV,0.0);
}
}
break;
case KF_TextureScope:
if( bAimingRifle )
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
if ( bAimingRifle && PC.DesiredFOV != PlayerIronSightFOV )
{
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).TransitionFOV(PlayerIronSightFOV,0.0);
}
}
break;
case KF_ModelScopeHigh:
if( bAimingRifle )
{
if( ZoomedDisplayFOVHigh > 0 )
{
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOVHigh);
}
else
{
DisplayFOV = CalcAspectRatioAdjustedFOV(default.ZoomedDisplayFOV);
}
}
if ( bAimingRifle && PC.DesiredFOV == PlayerIronSightFOV )
{
if( Level.NetMode != NM_DedicatedServer && KFPlayerController(Instigator.Controller) != none )
{
KFPlayerController(Instigator.Controller).TransitionFOV(KFPlayerController(Instigator.Controller).DefaultFOV,0.0);
}
}
break;
}
UpdateScopeMode();
}
simulated event Destroyed()
{
if (ScopeScriptedTexture != none)
{
ScopeScriptedTexture.Client = none;
Level.ObjectPool.FreeObject(ScopeScriptedTexture);
ScopeScriptedTexture=none;
}
if (ScriptedScopeCombiner != none)
{
ScriptedScopeCombiner.Material2 = none;
Level.ObjectPool.FreeObject(ScriptedScopeCombiner);
ScriptedScopeCombiner = none;
}
if (ScopeScriptedShader != none)
{
ScopeScriptedShader.Diffuse = none;
ScopeScriptedShader.SelfIllumination = none;
Level.ObjectPool.FreeObject(ScopeScriptedShader);
ScopeScriptedShader = none;
}
Super.Destroyed();
}
simulated function PreTravelCleanUp()
{
if (ScopeScriptedTexture != none)
{
ScopeScriptedTexture.Client = none;
Level.ObjectPool.FreeObject(ScopeScriptedTexture);
ScopeScriptedTexture=none;
}
if (ScriptedScopeCombiner != none)
{
ScriptedScopeCombiner.Material2 = none;
Level.ObjectPool.FreeObject(ScriptedScopeCombiner);
ScriptedScopeCombiner = none;
}
if (ScopeScriptedShader != none)
{
ScopeScriptedShader.Diffuse = none;
ScopeScriptedShader.SelfIllumination = none;
Level.ObjectPool.FreeObject(ScopeScriptedShader);
ScopeScriptedShader = none;
}
}
state PendingClientWeaponSet
{
simulated function Timer()
{
if ( Pawn(Owner) != none && !bIsReloading )
{
ClientWeaponSet(bPendingSwitch);
}
if ( IsInState('PendingClientWeaponSet') )
{
SetTimer(0.1, false);
}
}
simulated function BeginState()
{
SetTimer(0.1, false);
}
simulated function EndState()
{
}
}
simulated function SetZoomBlendColor(Canvas c)
{
local Byte val;
local Color clr;
local Color fog;
clr.R = 255;
clr.G = 255;
clr.B = 255;
clr.A = 255;
if( Instigator.Region.Zone.bDistanceFog )
{
fog = Instigator.Region.Zone.DistanceFogColor;
val = 0;
val = Max( val, fog.R);
val = Max( val, fog.G);
val = Max( val, fog.B);
if( val > 128 )
{
val -= 128;
clr.R -= val;
clr.G -= val;
clr.B -= val;
}
}
c.DrawColor = clr;
}
function bool RecommendRangedAttack()
{
return true;
}
function float SuggestAttackStyle()
{
return -1.0;
}
function bool RecommendLongRangedAttack()
{
return true;
}
simulated function AnimEnd(int channel)
{
if(!FireMode[1].IsInState('FireLoop'))
{
Super.AnimEnd(channel);
}
}
simulated function WeaponTick(float dt)
{
Super.WeaponTick(dt);
}
simulated function bool StartFire(int Mode)
{
if( Mode == 0 )
return super.StartFire(Mode);
if( !super.StartFire(Mode) )
return false;
if( AmmoAmount(0) <= 0 )
{
return false;
}
AnimStopLooping();
if( !FireMode[Mode].IsInState('FireLoop') && (AmmoAmount(0) > 0) )
{
FireMode[Mode].StartFiring();
return true;
}
else
{
return false;
}
return true;
}
defaultproperties
{
lenseMaterialID=3
scopePortalFOVHigh=22.000000
scopePortalFOV=12.000000
ZoomMatRef="KillingFloorWeapons.Xbow.CommandoCrossFinalBlend"
ScriptedTextureFallbackRef="NicePackT.HFR.CBLens_cmb"
bHasScope=True
ZoomedDisplayFOVHigh=35.000000
MagCapacity=10
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=0.600000
WeaponReloadAnim="Reload_M4"
bSteadyAim=True
Weight=7.000000
bHasAimingMode=True
IdleAimAnim="Idle"
StandardDisplayFOV=60.000000
bModeZeroCanDryFire=True
SleeveNum=0
TraderInfoTexture=Texture'NicePackT.HFR.AAR525S_Trader'
bIsTier2Weapon=True
MeshRef="NicePackA.HFR"
SkinRefs(0)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb"
SkinRefs(1)="NicePackT.HFR.AAR525S_TEX_cmb"
SkinRefs(2)="KF_Weapons_Trip_T.Rifles.crossbow_cmb"
SelectSoundRef="KF_AK47Snd.AK47_Select"
HudImageRef="NicePackT.HFR.AAR525S_unselected"
SelectedHudImageRef="NicePackT.HFR.AAR525S_selected"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=class'NiceHFRPFire'
FireModeClass(1)=class'NiceHFRBurstFire'
PutDownAnim="PutDown"
AIRating=0.700000
CurrentRating=0.700000
Description="Advanced horzine flame rifle."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=60.000000
Priority=145
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=4
GroupOffset=8
PickupClass=class'NiceHFRPickup'
PlayerViewOffset=(X=18.000000,Y=15.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=class'NiceHFRAttachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="Horzine flame rifle"
DrawScale=0.900000
TransientSoundVolume=1.250000
}