34 lines
1.1 KiB
Ucode
34 lines
1.1 KiB
Ucode
class NiceM41AFire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=100000.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.050000
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maxVerticalRecoilAngle=100
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maxHorizontalRecoilAngle=50
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectBoneName="Shell Feeder"
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FireSoundRef="HMG_S.M41A.M41AFireMono"
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StereoFireSoundRef="HMG_S.M41A.M41AFire"
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NoAmmoSoundRef="HMG_S.M41A.DryFire"
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DamageType=class'NiceDamTypeM41AAssaultRifle'
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DamageMin=75
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DamageMax=75
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Momentum=13500.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=5.800000
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.070000
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AmmoClass=class'NiceM41AAmmo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=300.000000)
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ShakeRotRate=(X=7500.000000,Y=7500.000000,Z=7500.000000)
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ShakeRotTime=0.650000
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ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.150000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ScrnHMG.MuzzleFlashM41A'
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aimerror=42.000000
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} |