NicePack/sources/Weapons/Playable/Incendiary/MAC10/NiceMAC10Z.uc
2022-01-21 14:25:59 +04:00

59 lines
1.9 KiB
Ucode

class NiceMAC10Z extends NiceWeapon;
#exec OBJ LOAD FILE=KillingFloorHUD.utx
#exec OBJ LOAD FILE=Inf_Weapons_Foley.uax
simulated function AltFire(float F){
DoToggle();
}
defaultproperties
{
reloadPreEndFrame=0.115000
reloadEndFrame=0.538000
reloadChargeEndFrame=0.750000
reloadMagStartFrame=0.288000
reloadChargeStartFrame=0.644000
MagazineBone="Mac11_Mag"
MagCapacity=30
ReloadRate=3.000000
ReloadAnim="Reload"
ReloadAnimRate=1.000000
FlashBoneName="tipS"
WeaponReloadAnim="Reload_Mac10"
Weight=3.000000
bHasAimingMode=True
IdleAimAnim="Idle_Iron"
StandardDisplayFOV=60.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloor2HUD.Trader_Weapon_Icons.Trader_Mac_10'
bIsTier2Weapon=True
MeshRef="KF_Weapons2_Trip.Mac10_Trip"
SkinRefs(0)="KF_Weapons2_Trip_T.Special.MAC10_cmb"
SkinRefs(1)="KF_Weapons2_Trip_T.Special.MAC10_SIL_cmb"
SelectSoundRef="KF_MAC10MPSnd.MAC10_Select"
HudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10_Unselected"
SelectedHudImageRef="KillingFloor2HUD.WeaponSelect.Mac_10"
PlayerIronSightFOV=65.000000
ZoomedDisplayFOV=32.000000
FireModeClass(0)=class'NiceMAC10Fire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
SelectForce="SwitchToAssaultRifle"
AIRating=0.550000
CurrentRating=0.550000
bShowChargingBar=True
Description="A highly compact machine pistol. Can be fired in semi or full auto."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=55.000000
Priority=75
CustomCrosshair=11
CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5"
InventoryGroup=3
GroupOffset=6
PickupClass=class'NiceMAC10Pickup'
PlayerViewOffset=(X=25.000000,Y=20.000000,Z=-6.000000)
BobDamping=6.000000
AttachmentClass=Class'KFMod.MAC10Attachment'
IconCoords=(X1=245,Y1=39,X2=329,Y2=79)
ItemName="MAC10"
TransientSoundVolume=1.250000
}