NicePack/sources/Weapons/Playable/SniperWeapons/SVD/NiceSVDSFire.uc
2022-01-21 14:25:59 +04:00

33 lines
1.1 KiB
Ucode

class NiceSVDSFire extends NiceFire;
defaultproperties
{
FireAimedAnim="Fire"
RecoilRate=0.200000
maxVerticalRecoilAngle=500
maxHorizontalRecoilAngle=15
ShellEjectClass=Class'ScrnWeaponPack.KFShellEjectSVD'
ShellEjectBoneName="Shell_eject"
FireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
StereoFireSoundRef="ScrnWeaponPack_SND.SVD.SVD_shot"
NoAmmoSoundRef="ScrnWeaponPack_SND.SVD.SVD_empty"
DamageType=class'NiceDamTypeSVDS'
DamageMin=125
DamageMax=125
bWaitForRelease=True
bModeExclusive=False
TransientSoundVolume=3.800000
FireLoopAnim="Fire"
FireForce="ShockRifleFire"
FireRate=0.750000
AmmoClass=class'NiceSVDSAmmo'
ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
ShakeRotTime=2.000000
ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=2.000000
BotRefireRate=0.550000
FlashEmitterClass=Class'ScrnWeaponPack.MuzzleFlash1rdSVD'
aimerror=0.000000
}