NicePack/sources/Weapons/Playable/SniperWeapons/Winchester/NiceWinchester.uc
2022-01-21 14:25:59 +04:00

60 lines
2.1 KiB
Ucode

class NiceWinchester extends NiceWeapon;
simulated function fillSubReloadStages(){
// Loading 10 shells during 256 frames tops, with first shell loaded at frame 18, with 23 frames between load moments
generateReloadStages(10, 256, 18, 23);
}
defaultproperties
{
bChangeClipIcon=True
hudClipTexture=Texture'KillingFloorHUD.HUD.Hud_Single_Bullet'
reloadType=RTYPE_SINGLE
MagCapacity=10
ReloadRate=0.416667
ReloadAnim="Reload"
ReloadAnimRate=1.600000
bHoldToReload=True
WeaponReloadAnim="Reload_Winchester"
Weight=6.000000
bHasAimingMode=True
IdleAimAnim="AimIdle"
StandardDisplayFOV=70.000000
SleeveNum=2
TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Winchester'
MeshRef="KF_Weapons_Trip.Winchester_Trip"
SkinRefs(0)="KF_Weapons_Trip_T.Rifles.winchester_cmb"
SelectSoundRef="KF_RifleSnd.Rifle_Select"
HudImageRef="KillingFloorHUD.WeaponSelect.winchester_unselected"
SelectedHudImageRef="KillingFloorHUD.WeaponSelect.Winchester"
PlayerIronSightFOV=70.000000
ZoomedDisplayFOV=50.000000
FireModeClass(0)=class'NiceWinchesterFire'
FireModeClass(1)=Class'KFMod.NoFire'
PutDownAnim="PutDown"
AIRating=0.560000
CurrentRating=0.560000
bShowChargingBar=True
OldCenteredOffsetY=0.000000
OldPlayerViewOffset=(X=-8.000000,Y=5.000000,Z=-6.000000)
OldSmallViewOffset=(X=4.000000,Y=11.000000,Z=-12.000000)
OldPlayerViewPivot=(Pitch=800)
OldCenteredRoll=3000
Description="A rugged and reliable single-shot rifle."
EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000)
DisplayFOV=70.000000
Priority=85
CenteredOffsetY=-5.000000
CenteredRoll=3000
CenteredYaw=-1500
InventoryGroup=3
GroupOffset=3
PickupClass=class'NiceWinchesterPickup'
PlayerViewOffset=(X=8.000000,Y=14.000000,Z=-8.000000)
BobDamping=6.000000
AttachmentClass=class'NiceWinchesterAttachment'
ItemName="Winchester"
bUseDynamicLights=True
DrawScale=0.900000
TransientSoundVolume=50.000000
}