38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
class NiceWinchesterFire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=37950.000000
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FireAimedAnim="AimFire"
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RecoilRate=0.100000
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maxVerticalRecoilAngle=200
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maxHorizontalRecoilAngle=64
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FireSoundRef="KF_RifleSnd.Rifle_Fire"
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StereoFireSoundRef="KF_RifleSnd.Rifle_FireST"
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NoAmmoSoundRef="KF_RifleSnd.Rifle_DryFire"
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DamageType=class'NiceDamTypeWinchester'
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DamageMin=156
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DamageMax=156
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Momentum=18000.000000
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bPawnRapidFireAnim=True
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bWaitForRelease=True
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bModeExclusive=False
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bAttachSmokeEmitter=True
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TransientSoundVolume=1.800000
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FireLoopAnim=
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FireEndAnim=
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FireAnimRate=1.600000
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FireForce="ShockRifleFire"
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FireRate=0.562500
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AmmoClass=class'NiceWinchesterAmmo'
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ShakeRotMag=(X=100.000000,Y=100.000000,Z=500.000000)
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ShakeRotRate=(X=10000.000000,Y=10000.000000,Z=10000.000000)
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ShakeRotTime=2.000000
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ShakeOffsetMag=(X=10.000000,Y=3.000000,Z=12.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.000000
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BotRefireRate=0.650000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=0.000000
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}
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