NicePack/sources/Weapons/Playable/Pistols/Magnum/NiceDualMagnumFire.uc
Anton Tarasenko d8689b9ca0 Update 005
[Changed]
- Knife replaced by machete (now with 0 weight)
- Light vest now costs 50 instead of 100
- Horzine armor now costs 750 instead of 1000
- Dual pistols now have added spread of 500, same as SMGs
- Dual pistols now shoot 1.5 times as fast as single ones, instead of
double speed
- Shiver's health is set to the gorefast's level, but without 6-players
scaling
- Commando's passive reload speed bonus reduced from 30% to 15%
- Skill for commando "Perfect execution" no longer activates from Jasons
- Weapon for commando AK47: total ammo decreased from 270 to 240
- Weapon for commando Mkb42: total ammo increased from 240 to 270, delay
between shots decreased from 0.175 to 0.14
- Weapon for sharpshooter 9mm: perked decapitation mod increased from
0.5 to 0.6
- Weapon for sharpshooter MK23: delay between shots decreased from 0.35
to 0.3 seconds
[Fixed]
- Fixed bug that cause Benelli shotgun to deal 79 damage per pellet
instead of 63
- Fixed bug that caused dual magnums to deal less damage that single one
2021-08-23 07:56:47 +07:00

28 lines
861 B
Ucode

class NiceDualMagnumFire extends NiceDualiesFire;
defaultproperties
{
ProjectileSpeed=22500.000000
maxVerticalRecoilAngle=300
maxHorizontalRecoilAngle=150
ShellEjectClass=None
FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
DamageMin=82
DamageMax=82
Spread=500.0
SpreadStyle=SS_Random
Momentum=15000.000000
bWaitForRelease=False
FireRate=0.167
AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
ShakeRotMag=(Z=400.000000)
ShakeRotRate=(X=12500.000000,Y=12500.000000)
ShakeRotTime=3.500000
ShakeOffsetMag=(Y=1.000000,Z=8.000000)
ShakeOffsetTime=2.500000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
aimerror=40.000000
}