[Changed] - Knife replaced by machete (now with 0 weight) - Light vest now costs 50 instead of 100 - Horzine armor now costs 750 instead of 1000 - Dual pistols now have added spread of 500, same as SMGs - Dual pistols now shoot 1.5 times as fast as single ones, instead of double speed - Shiver's health is set to the gorefast's level, but without 6-players scaling - Commando's passive reload speed bonus reduced from 30% to 15% - Skill for commando "Perfect execution" no longer activates from Jasons - Weapon for commando AK47: total ammo decreased from 270 to 240 - Weapon for commando Mkb42: total ammo increased from 240 to 270, delay between shots decreased from 0.175 to 0.14 - Weapon for sharpshooter 9mm: perked decapitation mod increased from 0.5 to 0.6 - Weapon for sharpshooter MK23: delay between shots decreased from 0.35 to 0.3 seconds [Fixed] - Fixed bug that cause Benelli shotgun to deal 79 damage per pellet instead of 63 - Fixed bug that caused dual magnums to deal less damage that single one
28 lines
861 B
Ucode
28 lines
861 B
Ucode
class NiceDualMagnumFire extends NiceDualiesFire;
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defaultproperties
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{
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ProjectileSpeed=22500.000000
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maxVerticalRecoilAngle=300
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maxHorizontalRecoilAngle=150
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ShellEjectClass=None
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FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
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StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
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DamageMin=82
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DamageMax=82
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Spread=500.0
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SpreadStyle=SS_Random
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Momentum=15000.000000
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bWaitForRelease=False
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FireRate=0.167
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AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(Y=1.000000,Z=8.000000)
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ShakeOffsetTime=2.500000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=40.000000
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}
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