Update 005
[Changed] - Knife replaced by machete (now with 0 weight) - Light vest now costs 50 instead of 100 - Horzine armor now costs 750 instead of 1000 - Dual pistols now have added spread of 500, same as SMGs - Dual pistols now shoot 1.5 times as fast as single ones, instead of double speed - Shiver's health is set to the gorefast's level, but without 6-players scaling - Commando's passive reload speed bonus reduced from 30% to 15% - Skill for commando "Perfect execution" no longer activates from Jasons - Weapon for commando AK47: total ammo decreased from 270 to 240 - Weapon for commando Mkb42: total ammo increased from 240 to 270, delay between shots decreased from 0.175 to 0.14 - Weapon for sharpshooter 9mm: perked decapitation mod increased from 0.5 to 0.6 - Weapon for sharpshooter MK23: delay between shots decreased from 0.35 to 0.3 seconds [Fixed] - Fixed bug that cause Benelli shotgun to deal 79 damage per pellet instead of 63 - Fixed bug that caused dual magnums to deal less damage that single one
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@ -65,7 +65,7 @@ simulated function bool IsZedExtentionsRecorded(NiceMonster niceZed){
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}
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function ReplaceRequiredEquipment(){
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Super.ReplaceRequiredEquipment();
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RequiredEquipment[0] = String(class'NicePack.NiceKnife');
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RequiredEquipment[0] = String(class'NicePack.NiceMachete');
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RequiredEquipment[1] = String(class'NicePack.Nice9mmPlus');
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RequiredEquipment[2] = String(class'ScrnBalanceSrv.ScrnFrag');
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RequiredEquipment[3] = String(class'ScrnBalanceSrv.ScrnSyringe');
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@ -173,6 +173,9 @@ simulated function PostBeginPlay(){
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local MeanVoting VO;
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local NiceFFVoting FFVO;
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super.PostBeginPlay();
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class'ScrnLightVestPickup'.default.cost = 50;
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class'ScrnHorzineVestPickup'.default.weight = 2;
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class'ScrnHorzineVestPickup'.default.cost = 750;
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class'NicePack'.default.Mut = self;
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// Gun skins
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class'NicePack.NiceMaulerPickup'.default.VariantClasses[class'NicePack.NiceMaulerPickup'.default.VariantClasses.length] = class'ScrnBalanceSrv.ScrnSPSniperPickup';
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@ -42,7 +42,7 @@ static function float GetMovementSpeedModifier(KFPlayerReplicationInfo KFPRI, KF
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return 1.1;
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}
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static function float GetReloadSpeedModifierStatic(KFPlayerReplicationInfo KFPRI, class<KFWeapon> Other){
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return 1.3;
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return 1.15;
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}
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static function float GetFireSpeedModStatic(KFPlayerReplicationInfo KFPRI, class<Weapon> other){
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local float fireSpeed;
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@ -102,7 +102,7 @@ defaultproperties
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OnHUDIcons(3)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Blue',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Blue',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(4)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Purple',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Purple',DrawColor=(B=255,G=255,R=255,A=255))
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OnHUDIcons(5)=(PerkIcon=Texture'ScrnTex.Perks.Perk_Commando_Orange',StarIcon=Texture'ScrnTex.Perks.Hud_Perk_Star_Orange',DrawColor=(B=255,G=255,R=255,A=255))
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CustomLevelInfo="Level up by doing damage with perked weapons|30% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloacked zeds from 16 meters distance|Better Syringe handling"
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CustomLevelInfo="Level up by doing damage with perked weapons|15% faster reload with all weapons|10% faster movement speed|You get four additional Zed-Time Extensions|See health and cloacked zeds from 16 meters distance|Better Syringe handling"
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PerkIndex=3
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OnHUDIcon=Texture'KillingFloorHUD.Perks.Perk_Commando'
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OnHUDGoldIcon=Texture'KillingFloor2HUD.Perk_Icons.Perk_Commando_Gold'
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@ -4,7 +4,7 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
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AmmoPickupAmount=30
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MaxAmmo=270
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MaxAmmo=240
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InitialAmount=90
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PickupClass=Class'NicePack.NiceAK47AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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@ -4,7 +4,7 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMKb42Pickup'
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AmmoPickupAmount=30
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MaxAmmo=240
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MaxAmmo=270
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InitialAmount=60
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PickupClass=Class'NicePack.NiceMKb42AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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@ -23,7 +23,7 @@ defaultproperties
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.1750000
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FireRate=0.140000
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AmmoClass=Class'NicePack.NiceMKb42Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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@ -5,7 +5,9 @@ defaultproperties
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BloodSkinSwitchArray=0
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BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb"
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bSpeedMeUp=True
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Weight=1.000000
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Weight=0.000000
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bCanThrow=false
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bKFNeverThrow=True
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StandardDisplayFOV=70.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
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bIsTier2Weapon=True
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@ -1,7 +1,7 @@
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class NiceMachetePickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=1.000000
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Weight=0.000000
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cost=200
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PowerValue=35
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SpeedValue=56
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@ -2,7 +2,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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goodDecapMod=0.500000
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goodDecapMod=0.600000
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WeaponClass=Class'NicePack.Nice9mmPlus'
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DeathString="%k killed %o (Beretta)."
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FemaleSuicide="%o shot herself in the foot."
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@ -9,7 +9,9 @@ defaultproperties
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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Momentum=10000.000000
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bWaitForRelease=False
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FireRate=0.125000
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FireRate=0.167
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Spread=500.0
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SpreadStyle=SS_Random
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bWaitForRelease=Flash2Emitter
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AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
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}
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@ -12,7 +12,9 @@ defaultproperties
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DamageMin=120
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DamageMax=120
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Momentum=20000.000000
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FireRate=0.250000
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FireRate=0.34
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Spread=500.0
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SpreadStyle=SS_Random
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AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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@ -11,7 +11,9 @@ defaultproperties
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DamageMax=35
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Momentum=18000.000000
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bWaitForRelease=False
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FireRate=0.087500
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FireRate=0.117
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Spread=500.0
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SpreadStyle=SS_Random
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AmmoClass=Class'NicePack.NiceDualGlockAmmo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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@ -14,7 +14,11 @@ defaultproperties
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Momentum=18000.000000
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NoAmmoSound=None
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bWaitForRelease=False
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FireRate=0.175000
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FireAnimRate
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FireAnimRate=1.5
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FireRate=0.2
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Spread=500.0
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SpreadStyle=SS_Random
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AmmoClass=Class'NicePack.NiceDualMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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@ -13,7 +13,8 @@ defaultproperties
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Momentum=18000.000000
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FireLoopAnim=
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FireEndAnim=
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FireRate=0.350000
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FireAnimRate=1.5
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FireRate=0.30000
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bWaitForRelease=False
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AmmoClass=Class'NicePack.NiceMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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@ -9,11 +9,13 @@ defaultproperties
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StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
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DamageMin=61
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DamageMax=61
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DamageMin=82
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DamageMax=82
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Spread=500.0
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SpreadStyle=SS_Random
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Momentum=15000.000000
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bWaitForRelease=False
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FireRate=0.125000
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FireRate=0.167
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AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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@ -7,6 +7,7 @@ defaultproperties
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DamageType=Class'NicePack.NiceDamTypeBenelli'
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FireAnimRate=1.000000
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FireRate=0.200000
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DamageMax=63
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AmmoClass=Class'NicePack.NiceBenelliAmmo'
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BotRefireRate=0.200000
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}
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@ -119,18 +119,7 @@ state RunningState
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{
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function BeginState()
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{
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local NiceHumanPawn rageTarget;
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bWasRaged = true;
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if(bWasCalm){
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bWasCalm = false;
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rageTarget = NiceHumanPawn(Controller.focus);
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if( rageTarget != none && KFGameType(Level.Game) != none
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&& class'NiceVeterancyTypes'.static.HasSkill(NicePlayerController(rageTarget.Controller),
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class'NiceSkillCommandoPerfectExecution') ){
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NiceGameType(Level.Game).lessDramatic = true;
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KFGameType(Level.Game).DramaticEvent(1.0);
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}
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}
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if( bZapped )
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GoToState('');
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else {
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@ -441,11 +441,8 @@ defaultproperties
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{
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HeadOffsetY=-3.000000
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idleInsertFrame=0.468000
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PlayerCountHealthScale=0.200000
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OnlineHeadshotOffset=(X=19.000000,Z=39.000000)
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ScoringValue=15
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HealthMax=300.000000
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Health=300
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HeadRadius=8.000000
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HeadHeight=3.000000
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}
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@ -91,8 +91,8 @@ defaultproperties
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WaterSpeed=100.000000
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AccelRate=1024.000000
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JumpZ=340.000000
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HealthMax=190.000000
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Health=190
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HealthMax=250.000000
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Health=250
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MenuName="Shiver"
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MovementAnims(0)="ClotWalk"
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AmbientSound=SoundGroup'ScrnZedPack_S.Shiver.ShiverIdleGroup'
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