NicePack/sources/Weapons/Playable/Incendiary/MAC10/NiceMAC10Fire.uc
2022-01-21 14:25:59 +04:00

34 lines
1.2 KiB
Ucode

class NiceMAC10Fire extends NiceHighROFFire;
defaultproperties
{
FireEndSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_M"
FireEndStereoSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop_End_S"
AmbientFireSoundRef="KF_MAC10MPSnd.MAC10_Fire_Loop"
ProjectileSpeed=18300.000000
RecoilRate=0.050000
maxVerticalRecoilAngle=150
maxHorizontalRecoilAngle=100
RecoilVelocityScale=1.500000
ShellEjectClass=Class'ROEffects.KFShellEjectMac'
ShellEjectBoneName="Mac11_Ejector"
bRandomPitchFireSound=False
FireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_Fire"
StereoFireSoundRef="KF_MAC10MPSnd.MAC10_Silenced_FireST"
NoAmmoSoundRef="KF_AK47Snd.AK47_DryFire"
DamageType=class'NiceDamTypeMAC10Z'
DamageMin=36
DamageMax=36
Momentum=6500.000000
FireRate=0.052000
AmmoClass=class'NiceMAC10Ammo'
ShakeRotMag=(X=35.000000,Y=35.000000,Z=200.000000)
ShakeRotRate=(X=8000.000000,Y=8000.000000,Z=8000.000000)
ShakeRotTime=3.000000
ShakeOffsetMag=(X=4.500000,Y=2.800000,Z=5.500000)
ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
ShakeOffsetTime=1.250000
BotRefireRate=0.990000
FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
aimerror=35.000000
}