38 lines
1.2 KiB
Ucode
38 lines
1.2 KiB
Ucode
class NiceM7A3MFire extends NiceFire;
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defaultproperties
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{
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ProjectileSpeed=21250.000000
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FireAimedAnim="Fire_Iron"
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RecoilRate=0.0085000
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maxVerticalRecoilAngle=120
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maxHorizontalRecoilAngle=60
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ShellEjectClass=Class'ROEffects.KFShellEjectSCAR'
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ShellEjectBoneName="Shell_eject"
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bAccuracyBonusForSemiAuto=True
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FireSoundRef="KF_M7A3Snd.M7A3_Fire_M"
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StereoFireSoundRef="KF_M7A3Snd.M7A3_Fire_S"
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NoAmmoSoundRef="KF_SCARSnd.SCAR_DryFire"
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DamageType=class'NiceDamTypeM7A3M'
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DamageMin=70
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DamageMax=70
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Momentum=7000.000000
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bPawnRapidFireAnim=True
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TransientSoundVolume=1.800000
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FireLoopAnim="Fire"
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TweenTime=0.050000
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FireForce="AssaultRifleFire"
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FireRate=0.080000
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AmmoClass=class'NiceM7A3MAmmo'
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ShakeRotMag=(X=30.000000,Y=30.000000,Z=240.000000)
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ShakeRotRate=(X=8500.000000,Y=8500.000000,Z=8500.000000)
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ShakeRotTime=2.500000
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ShakeOffsetMag=(X=6.000000,Y=2.000000,Z=7.500000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=1.500000
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BotRefireRate=0.990000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stSTG'
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aimerror=42.000000
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Spread=500.0
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SpreadStyle=SS_Random
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}
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