32 lines
1.0 KiB
Ucode
32 lines
1.0 KiB
Ucode
class NiceColtFire extends NiceFire;
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defaultproperties
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{
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RecoilRate=0.850000
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maxVerticalRecoilAngle=150
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maxHorizontalRecoilAngle=75
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FireSoundRef="ScrnWeaponPack_SND.Colt.357_fire3"
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StereoFireSoundRef="ScrnWeaponPack_SND.Colt.ScrnWeaponPack.357_fire3_ST"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=class'NiceDamTypeColt'
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DamageMin=175
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DamageMax=175
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Momentum=10000.000000
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bWaitForRelease=True
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bAttachSmokeEmitter=True
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TransientSoundVolume=2.500000
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FireAnimRate=1.200000
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.900000
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AmmoClass=class'NiceColtAmmo'
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ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
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ShakeRotTime=3.500000
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ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
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ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
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ShakeOffsetTime=2.500000
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BotRefireRate=0.350000
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FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
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aimerror=30.000000
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}
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