Disconnecting from signal
From inside AcediaObject (or its child class)
Supposing you want to disconnect from a signal function
_server.unreal.gameRules.OnNetDamage():
_server.unreal.gameRules.OnNetDamage(self).Disconnect();
From inside non-AcediaObject
To do that you must have passed another AcediaObject as an argument to
OnNetDamage() (or any other signal).
Supposing that object was called receiver:
_server.unreal.gameRules.OnNetDamage(receiver).Disconnect();