Disconnecting from signal

From inside AcediaObject (or its child class)

Supposing you want to disconnect from a signal function _server.unreal.gameRules.OnNetDamage():

_server.unreal.gameRules.OnNetDamage(self).Disconnect();

From inside non-AcediaObject

To do that you must have passed another AcediaObject as an argument to OnNetDamage() (or any other signal). Supposing that object was called receiver:

_server.unreal.gameRules.OnNetDamage(receiver).Disconnect();