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M79 grenade launcher
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{{main|text=For the ''[[Killing Floor 2]]'' weapon, see [[M79 Grenade Launcher (Killing Floor 2)]].}} {{Weapon Info | name = M79 Grenade Launcher | image = Trader M79.png | perk = d | cost = 1250 | weight = 4 | ammo = 24 | ammo-type = m79 | ammo-note = Β£10 β Β£240 | power = 87 | range = 78 | speed = 21 | achievements= yes | ach1 = Blooper Reel | ach1i = Blooper Reel.jpg | ach2 = Killer Junior | ach2i = Killer Junior.jpg }} {{quote text|A classic Vietnam era grenade launcher. Launches single high explosive grenades.|Trader description}} The '''M79 Grenade launcher''', colloquially the M79, is a single-shot grenade launcher. Its firepower is the exact same as the [[M32]] but it lacks in fire rate and reload speed. Furthermore, when using the M32, you carry more ammo. Therefore, keeping a back-up weapon is a good idea as it can be used to defend yourself at close range. The M79 is simply a cheaper and lighter option of the M32. Low level [[Demolition|Demos]] should buy this first before saving for the M32 to stay efficient throughout the waves rather than using a weaker weapon like the [[pistol]] for earlier waves. As with any explosive, anyone or anything that takes damage but lives through the explosion will burn with a small fire for a few seconds. This deals no damage, but can be useful for tracking invisible zeds such as the [[Patriarch]] and [[Stalker]]s without relying on a [[Commando]]. There is also a "Golden M79" available in the "Golden Weapons" DLC. Its statistics are identical to the normal M79. ==Statistics== The [[Demolition]]s perk gets a discount on the M79 from the [[Trader]] and spawns with it at level 6. {{Weapon values by level |base_cost = 1250 |discount0 = 10 |discount1 = 20 |discount2 = 30 |discount3 = 40 |discount4 = 50 |discount5 = 60 |discount6 = 70 |col1_name = Damage |col1_func = floor |col1_base = 350 |col1_inc0 = 5 |col1_inc1 = 10 |col1_inc2 = 20 |col1_inc3 = 30 |col1_inc4 = 40 |col1_inc5 = 50 |col1_inc6 = 60 |col2_name = Blunt damage |col2_func = floor |col2_base = 200 |col2_inc0 = 5 |col2_inc1 = 10 |col2_inc2 = 20 |col2_inc3 = 30 |col2_inc4 = 40 |col2_inc5 = 50 |col2_inc6 = 60 }} ==Tactics== *Use the M79 to thin out the oncoming horde; have [[pipe bomb]]s scattered around so if too many specimens get close, none will get through. Also, use a melee weapon or a sidearm for those awkward times when specimens are too close for you to fire your launcher safely. *Pairing the M79 with a [[Shotgun]] is a common and viable tactic. *If the player is carrying an [[M32]] as well, rely on the M79 for groups of weaker enemies, or for softening groups up - save the M32's raw destructive power for the larger specimens such as the [[Fleshpound]], and stick close and rely on your team for taking care of small threats up close. *The M79's grenade is nearly impervious to the [[Siren]]'s scream - very rarely will it detonate in mid-air. If one can get a clear shot, take it. *If an enemy is too close, aim at the floor/wall behind it. This will let you avoid most of the explosion's damage. *Try not to use grenades on the [[Scrake]], and instead signal your team and let them deal with it. While the M79 can stun the Scrake at lower difficulty levels, it can't do enough damage - taking 10 or more grenades on higher difficulties. *To kill bigger enemies, you can throw hand grenades on the ground near a target (known as stacking), and then hit it with an [[M79]] or [[M32]] to cause all of the grenades to explode simultaneously. *As an off-perk weapon [[Berserker]] can carry it easily without having to worry about blast damage as Berserkers can resist blasts like everything else pretty well. Another volunteer is [[Support Specialist]] as they have higher grenade capacity and damage just like Demolition Experts, M79 can serve as a device to set off stacked grenades. *The M79 may be too weak to kill a siren in one shot, but the explosive force does throw them around quite a bit. Keep this in mind, as a grenade that detonates behind the siren means she's going to fly in your face. Conversely, a detonation in front of the siren will push her back. A blunt shot into her face is also enough to decapitate her, since it does damage to the head. This also applies to the husk. *When reloading the M79 grenade launcher remember to switch weapons. This can be done after half of the actual time, allowing you to act during reload. ==Advantages and disadvantages== ===Advantages=== *Excellent for crowd-control; *Does not need to hit the target to detonate; this allows you to shoot at the actual centre of a group; *High damage and huge blast radius; *Will not detonate on impact at extremely short range, for the operator's safety, but will still do some blunt damage on target; *Light compared to other high damage weapons such as the [[Hunting shotgun]] or [[Crossbow]] ===Disadvantages=== *Needs to be shot from a safe distance; *Explosions create smoke clouds; *Single shot weapon; *Allies can block the grenade, usually either wasting the grenade or causing damage to the operator; (Fixed in [[Updates#Date:_13th_December_2011|update]]) *Slower reload for individual shells than the [[M32]]. ==Bugs and exploits== *The achievement Blooper Reel may not accumulate scores when playing online. This can be remedied by playing the Solo mode to get the kills to acquire this achievement. *Blooper Reel also can be done with M32. == Gallery == <gallery> File:Golden m79.jpg | Promo image for Golden M79. File:Golden m79 screen.jpg |Golden M79 in-game while being reloaded. </gallery> {{Weapons}} {{language bar}} [[Category:Demolition equipment]] <div class="kf-restoration-note">Original wikitext recovered from the [https://web.archive.org/web/20180403060649id_/http://www.kf-wiki.com/index.php?title=M79_grenade_launcher&action=edit archived KF-Wiki page] (capture 2018-04-03). Credit: the original KF-Wiki contributors. The archival source and its surviving history retain authorship and licensing evidence.</div>
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