Help:Map optimization

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Things to do for Optimization

1: Add culldistance to meshes

2: Put No collision on complex meshes, or even simple ones. Then add a blocker around them

3A: Convert Solid brushes to mesh, then add no collision

OR

3B: Right click your solid brushes (Blue) goto Type> Non-Solid NOTE: Only works on solid brushes

4: Zone Portals

5: Add anti portals inside walls

6: All surfaces unseen by player, Goto properties (F5) and set Unlit

7: All surfaces unseen by player, Set the texture to a solid black texture

8: Com-pres Lights to Dxt-1 Goto your build options, and under lights, select Dxt-1 then build all in that window

How to convert complex brushes to mesh

NOTE: It is easier to select your brushes, then copy and paste into a new map

Also note, i refer to the group of brushes that you want to convert as an object.

Step 0: Make sure you object is suspended in mid air

Step 1: Take your builder brush (red brush) and cover the tops bottoms and sides of your "object"

Step 2: Once the Brush is completely covering the object, press the intersect button (its below add)

Step 3: Make sure you click one of the corners so you have a pivot point

Step 4: Right click the brush tool (which is now in the form of your object) and select Convert > StaticMesh

Step 5: Package: MyLevel Group: Whatever Name: TheMeshIMade

Step 6: Goto your static mesh browser, your mesh is in the MyLevel group (Pull down tab)

Links to optimizing tutorials

Here are some useful links to help you in your quest for map optimization

http://www.evilmrfrank.com/Optimizing.html

http://udn.epicgames.com/Two/LevelOptimization.html

http://www.angelmapper.com/gamedev/tutorials/optimization1.htm


Original wikitext recovered from the WikiTeam export in the archived KF-Wiki collection (export 2015-07-07, original revision 8188). Credit: the original KF-Wiki contributors; the linked export preserves the original authorship and revision history.