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@ -180,6 +180,19 @@ public final function array<Text> GetAvailableGroups()
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return result; |
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} |
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/** |
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* Adds user with the given SteamID into the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param steamID SteamID of the user to add to the group. |
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* @param groupName Name of the group to add user to. |
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* @return `true` if user was added to the group (including if her was already |
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* added to it) and `false` in any other case. |
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*/ |
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public final function bool AddSteamIDToGroup( |
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BaseText steamID, |
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BaseText groupName) |
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@ -201,6 +214,19 @@ public final function bool AddSteamIDToGroup(
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return true; |
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} |
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/** |
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* Adds user with the given SteamID into the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param steamID SteamID of the user to add to the group. |
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* @param groupName Name of the group to add user to. |
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* @return `true` if user was added to the group (including if her was already |
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* added to it) and `false` in any other case. |
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*/ |
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public final /*unreal*/ function bool AddSteamIDToGroup_S( |
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string steamID, |
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string groupName) |
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@ -216,6 +242,19 @@ public final /*unreal*/ function bool AddSteamIDToGroup_S(
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return result; |
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} |
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/** |
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* Adds user (given by the `UserID`) into the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param id `UserID` of the user to add to the group. |
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* @param groupName Name of the group to add user to. |
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* @return `true` if user was added to the group (including if her was already |
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* added to it) and `false` in any other case. |
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*/ |
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public final function bool AddUserIDToGroup( |
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UserID id, |
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BaseText groupName) |
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@ -233,6 +272,19 @@ public final function bool AddUserIDToGroup(
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return result; |
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} |
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/** |
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* Adds given user into the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param user User to add to the group. |
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* @param groupName Name of the group to add user to. |
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* @return `true` if user was added to the group (including if her was already |
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* added to it) and `false` in any other case. |
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*/ |
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public final function bool AddUserToGroup(User user, BaseText groupName) |
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{ |
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local bool result; |
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@ -247,6 +299,19 @@ public final function bool AddUserToGroup(User user, BaseText groupName)
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return result; |
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} |
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/** |
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* Removes user with the given SteamID from the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param steamID SteamID of the user to remove to the group. |
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* @param groupName Name of the group to remove user to. |
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* @return `true` if user was removed to the group (including if her was |
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* already removed to it) and `false` in any other case. |
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*/ |
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public final function bool RemoveSteamIDFromGroup( |
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BaseText steamID, |
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BaseText groupName) |
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@ -270,6 +335,19 @@ public final function bool RemoveSteamIDFromGroup(
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return hadUser; |
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} |
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/** |
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* Removes user with the given SteamID from the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param steamID SteamID of the user to remove to the group. |
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* @param groupName Name of the group to remove user to. |
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* @return `true` if user was removed to the group (including if her was |
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* already removed to it) and `false` in any other case. |
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*/ |
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public final /*unreal*/ function bool RemoveSteamIDFromGroup_S( |
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string steamID, |
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string groupName) |
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@ -285,6 +363,19 @@ public final /*unreal*/ function bool RemoveSteamIDFromGroup_S(
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return result; |
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} |
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/** |
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* Removes user (given by the `UserID`) from the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param id `UserID` of the user to remove to the group. |
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* @param groupName Name of the group to remove user to. |
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* @return `true` if user was removed to the group (including if her was |
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* already removed to it) and `false` in any other case. |
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*/ |
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public final function bool RemoveUserIDFromGroup( |
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UserID id, |
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BaseText groupName) |
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@ -302,6 +393,19 @@ public final function bool RemoveUserIDFromGroup(
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return result; |
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} |
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/** |
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* Removes user from the specified group. |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), changes are guaranteed to be made to the locally |
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* cached copy that will persist for the duration of the game. Method will also |
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* attempt to change the database value, but that is not guaranteed to succeed, |
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* meaning that changes might not be saved for later matches. |
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* |
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* @param user User to remove to the group. |
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* @param groupName Name of the group to remove user to. |
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* @return `true` if user was removed to the group (including if her was |
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* already removed to it) and `false` in any other case. |
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*/ |
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public final function bool RemoveUserFromGroup(User user, BaseText groupName) |
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{ |
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local bool result; |
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@ -317,8 +421,7 @@ public final function bool RemoveUserFromGroup(User user, BaseText groupName)
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} |
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/** |
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* Returns names of all groups available for the user with a SteamID given by |
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* `steamID`. |
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* Returns names of all groups available for the user given by SteamID. |
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* |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), the returned value is a locally cached one. |
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@ -368,7 +471,7 @@ public final function array<Text> GetGroupsForSteamID(BaseText steamID)
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/** |
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* Returns names of all groups available for the user with a SteamID given by |
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* `steamID`. |
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* `UserID`. |
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* |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), the returned value is a locally cached one. |
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@ -398,7 +501,7 @@ public final /*unreal*/ function array<Text> GetGroupsForSteamID_S(
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} |
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/** |
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* Returns names of all groups available for the user with an ID given by `id`. |
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* Returns names of all groups available for the user given by `UserID`. |
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* |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), the returned value is a locally cached one. |
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@ -429,7 +532,7 @@ public final function array<Text> GetGroupsForUserID(UserID id)
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} |
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/** |
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* Returns names of all groups available for the user given by `user`. |
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* Returns names of all groups available for the user. |
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* |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), the returned value is a locally cached one. |
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@ -510,7 +613,7 @@ public final function array<UserID> GetGroupMembers(BaseText groupName)
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} |
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/** |
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* Checks whether user with an ID given by `id` belongs to the group named |
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* Checks whether user given by `UserID` belongs to the group named |
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* `groupName`. |
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* |
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* In case this feature is configured to load user groups from a database |
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@ -519,7 +622,7 @@ public final function array<UserID> GetGroupMembers(BaseText groupName)
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* something about user groups, but it also means we might have an outdated |
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* information. |
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* |
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* @param id ID of the user. |
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* @param id ID of the user to check. |
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* @param groupName Name of the group. Case-insensitive. |
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* @return `true` if user with an ID given by `id` belongs to the group named |
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* `groupName` and false if: it does not, either of the parameters is |
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@ -550,7 +653,7 @@ public final function bool IsUserIDInGroup(UserID id, Text groupName)
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} |
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/** |
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* Checks whether user given by `user` belongs to the group named `groupName`. |
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* Checks whether user belongs to the specified group. |
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* |
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* In case this feature is configured to load user groups from a database |
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* (either local or remote), the returned value is a locally cached one. |
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