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/**
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* Object for storing launcher's core settings and defining types that will be
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* used everywhere in this package.
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* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
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* This file is part of Acedia.
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*
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* Acedia is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, version 3 of the License, or
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* (at your option) any later version.
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*
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* Acedia is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
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*/
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class Packages extends Object
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config(AcediaLauncher);
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// Load Acedia on the client as well? DO NOT TOUCH THIS
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var public config bool clientside;
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// Array of predefined services that must be started along with Acedia mutator.
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var public config array<string> package;
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// Set to `true` to activate Acedia's game modes system
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var public config bool useGameModes;
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struct FeatureConfigPair
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{
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var public class<Feature> featureClass;
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var public Text configName;
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};
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defaultproperties
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{
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clientside = false
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useGameModes = false
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}
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