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Change configs for changes

pull/2/head
Anton Tarasenko 2 years ago
parent
commit
b427acf0df
  1. 43
      config/AcediaGameModes.ini
  2. 44
      config/AcediaMaps.ini
  3. 1
      sources/GameModes/GameMode.uc

43
config/AcediaGameModes.ini

@ -1,7 +1,48 @@
[hard GameMode] [hard GameMode]
title={$green Hard difficulty} ;= Add a section like this one for every voting option
;=
;= `title` will be displayed in a drop-down list in the voting dialog
title={$green Hard}
;= `difficulty` determines... difficulty and for vanilla Killing Floor can be one of
;= the following values:
;=
;= * Beginner: "easy", "beginner"
;= * Normal: "normal", "default", "regular"
;= * Hard: "harder"
;= * Suicidal: "suicidal"
;= * Hell On Earth: "hellonearth", "hell on earth", "hoe"
;=
;= Any prefixes will also work, e.g. "sui", "hard", etc.
difficulty=hard difficulty=hard
;= How long should game last? For vanilla Killing Floor its "short",
;= "normal" (also "default" and "regular"), "long".
length=long
;= A short game mode name that will be displayed after map vote has finished
acronym={$green hard}
;= Use this to add map lists (from "AcediaMaps.ini") to this game mode
;= NOTE: map lists, NOT maps
includeMaps=default
;= Use this to add mutators to this game mode, one mutator per line
;includeMutator=
;= Use this do add one of Acedia's Features into this game mode with "default" config
;includeFeature=
;= Use this to add feature with specified config
;includeFeatureAs=(feature=,config=)
;= Use this to disable one of the Acedia's features for this game mode.
;= This overrides all other settings.
;= Purpose of this setting is to disable auto-enabled features.
;excludeFeature=
[sui GameMode]
title={$orange Suicidal}
difficulty=suicidal
length=long
acronym={$orange sui}
includeMaps=default
[hell GameMode] [hell GameMode]
title={$crimson Hell On Earth} title={$crimson Hell On Earth}
difficulty=hoe difficulty=hoe
length=long
acronym={$crimson hoe}
includeMaps=default

44
config/AcediaMaps.ini

@ -1,7 +1,39 @@
[default MapList] [default MapList]
autoEnable=true map=KF-AbusementPark
map="KF-BioticsLab" map=KF-Aperture
map="KF-Farm" map=KF-Bedlam
map="KF-Manor" map=KF-Biohazard
map="KF-Offices" map=KF-BioticsLab
map="KF-WestLondon" map=KF-Clandestine
map=KF-Crash
map=KF-Departed
map=KF-EvilSantasLair
map=KF-Farm
map=KF-FilthsCross
map=KF-Forgotten
map=KF-Foundry
map=KF-FrightYard
map=KF-Hell
map=KF-Hellride
map=KF-HillbillyHorror
map=KF-Hospitalhorrors
map=KF-Icebreaker
map=KF-IceCave
map=KF-Manor
map=KF-MoonBase
map=KF-MountainPass
map=KF-Offices
map=KF-SirensBelch
map=KF-Steamland
map=KF-Stronghold
map=KF-Suburbia
map=KF-ThrillsChills
map=KF-Transit
map=KF-Waterworks
map=KF-WestLondon
map=KF-Wyre
[objective MapList]
map=KFO-FrightYard
map=KFO-Steamland
map=KFO-Transit

1
sources/GameModes/GameMode.uc

@ -257,7 +257,6 @@ defaultproperties
hardSynonyms(0) = "harder" // "hard" is prefix of this, so it will count hardSynonyms(0) = "harder" // "hard" is prefix of this, so it will count
hardSynonyms(1) = "difficult" hardSynonyms(1) = "difficult"
suicidalSynonyms(0) = "suicidal" suicidalSynonyms(0) = "suicidal"
suicidalSynonyms(1) = "sui"
hoeSynonyms(0) = "hellonearth" hoeSynonyms(0) = "hellonearth"
hoeSynonyms(1) = "hellon earth" hoeSynonyms(1) = "hellon earth"
hoeSynonyms(2) = "hell onearth" hoeSynonyms(2) = "hell onearth"

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