Administration tools: commands and non gameplay server configuration
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[default FutilityNicknames]
; This feature allows to configure nickname limitations for the server.
; It allows you to customize vanilla limitations for nickname length and
; color with those of your own design. Enabling this feature overwrites
; default behaviour.
autoEnable=true
; How to treat whitespace characters inside players' nicknames.
; * `NSA_DoNothing` - does nothing, leaving whitespaces as they are;
; * `NSA_Trim` - removes leading and trailing whitespaces for nicknames;
; * `NSA_Simplify` - removes leading and trailing whitespaces
; for nicknames, also reducing a sequence of whitespaces inside
; nickname to a single space, e.g. "my nick" becomes "my nick".
; Default is `NSA_DoNothing`, same as on vanilla.
spacesAction=NSA_DoNothing
; How to treat colored nicknames.
; * `NCP_ForbidColor` - completely strips down any color from nicknames;
; * `NCP_ForceTeamColor` - forces all nicknames to have player's current
; team's color;
; * `NCP_ForceSingleColor` - allows nickname to be painted with a single
; color (sets nickname's color to that of the first character);
; * `NCP_AllowAnyColor` - allows nickname to be colored in any way player
; wants.
; Default is `NCP_ForbidColor`, same as on vanilla.
colorPermissions=NCP_ForbidColor
; Set this to `true` if you wish to replace all whitespace characters with
; underscores and `false` to leave them as is.
; Default is `true`, same as on vanilla. However there is one difference:
; Futility replaces all whitespace characters (including tabulations,
; non-breaking spaces, etc.) instead of only ' '.
replaceSpacesWithUnderscores=true
; Max allowed nickname length. Negative values disable any length limits.
;
; NOTE: `0` resets all nicknames to be empty and, if `correctEmptyNicknames`
; is set to `true`, they will be replaced with one of the fallback nicknames
; (see `correctEmptyNicknames` and `fallbackNickname`).
maxNicknameLength=20
; Should we replace empty player nicknames with a random fallback nickname
; (defined in `fallbackNickname` array)?
correctEmptyNicknames=true
; Array of fallback nicknames that will be used to replace any empty nicknames
; if `correctEmptyNicknames` is set to `true`.
fallbackNickname="Fresh Meat"
fallbackNickname="Rotten Meat"
fallbackNickname="Troll Meat"
fallbackNickname="Rat Meat"
fallbackNickname="Dog Meat"
fallbackNickname="Elk Meat"
fallbackNickname="Crab Meat"
fallbackNickname="Boar Meat"
fallbackNickname="Horker Meat"
fallbackNickname="Bug Meat"