rott/kf_sources/FoundryObj/Classes/FoundryWorker.uc
2026-07-14 20:27:09 +07:00

27 lines
742 B
Ucode

class FoundryWorker extends KF_StoryNPC_Spawnable_SE;
simulated function PostBeginPlay()
{
super.PostBeginPlay();
ShieldStrength=200; // ShieldStrength is transient, so can't be set in defaultproperties
}
defaultproperties
{
ZombieDamageReduction=0.500000
NPCName="William Aldridge"
bStartActive=True
BaseAIThreatRating=0.000000
bShowHealthBar=False
NPCHealth=200.000000
StartingHealthPct=1.000000
HealedEvent=
TorchBatteryLife=5000000
ShieldStrengthMax=200.000000
AIScriptTag="FoundryWorkerAI"
GroundSpeed=120.000000
Mesh=SkeletalMesh'KF_Soldier_Trip.foundry1_soldier'
Skins(0)=Combiner'KF_Soldier2_Trip_T.Uniforms.Foundry1_Soldier_cmb'
}