rott/kf_sources/GamePlay/Classes/ACTION_SpawnActor.uc
2026-07-14 20:27:09 +07:00

41 lines
874 B
Ucode

class ACTION_SpawnActor extends ScriptedAction;
var(Action) class<Actor> ActorClass;
var(Action) vector LocationOffset;
var(Action) rotator RotationOffset;
var(Action) bool bOffsetFromScriptedPawn;
var(Action) name ActorTag;
function bool InitActionFor(ScriptedController C)
{
local vector loc;
local rotator rot;
local actor a;
if ( bOffsetFromScriptedPawn )
{
loc = C.Pawn.Location + LocationOffset;
rot = C.Pawn.Rotation + RotationOffset;
}
else
{
loc = C.SequenceScript.Location + LocationOffset;
rot = C.SequenceScript.Rotation + RotationOffset;
}
a = C.Spawn(ActorClass,,,loc,rot);
a.Instigator = C.Pawn;
if ( ActorTag != 'None' )
a.Tag = ActorTag;
return false;
}
function string GetActionString()
{
return ActionString@ActorClass;
}
defaultproperties
{
ActionString="Spawn actor"
}