rott/kf_sources/HideMut/Classes.backup/u_WeaponHelper.uc
2026-07-14 20:27:09 +07:00

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class u_WeaponHelper extends Object;
final static function array< class<KFWeapon> > getALLWeapons(KFPlayerController pc)
{
local KFLevelRules lr;
local array< class<KFWeapon> > tempKFWeapon;
local int i;
if (pc == none)
return tempKFWeapon;
foreach pc.dynamicActors(class'KFLevelRules', lr)
{
if (lr == none)
continue;
break;
}
if (lr == none)
return tempKFWeapon;
for(i = 0; i < lr.mediItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.mediItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.suppItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.suppItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.shrpItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.shrpItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.commItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.commItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.bersItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.bersItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.fireItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.fireItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.demoItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.demoItemForSale[i].default.inventoryType);
}
for(i = 0; i < lr.neutItemForSale.length; i++)
{
tempKFWeapon[tempKFWeapon.Length] = class<KFWeapon>(lr.neutItemForSale[i].default.inventoryType);
}
return tempKFWeapon;
}
final static function print(KFHumanPawn p)
{
local int i;
if (p == none)
return;
while (p != none && i++ < 10)
{
p.serverSellAmmo(class'CrossbowAmmo');
p.serverSellAmmo(class'CrossbowAmmo');
p.serverSellAmmo(class'CrossbowAmmo');
p.serverBuyAmmo(class'CrossbowAmmo', true);
p.serverBuyAmmo(class'CrossbowAmmo', true);
p.serverBuyAmmo(class'CrossbowAmmo', true);
// and pipes at the same time, maybe we are a demo
p.serverSellAmmo(class'PipeBombAmmo');
p.serverBuyAmmo(class'PipeBombAmmo', true);
}
}