Non-default value of pickup class was used to spawn pickup when player drops a weapon. But since we've replaced that class and it doesn't (or might not) exist on the client - dropped weapons appeared as invisible. Catch the moment our custom pickup is spawned and replace it back with default one. |
||
|---|---|---|
| .. | ||
| FixedClasses | ||
| AmmoPickupStalker.uc | ||
| FixAmmoSelling.uc | ||
| MutatorListener_FixAmmoSelling.uc | ||