Revert weapon conversion

This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
This commit is contained in:
Anton Tarasenko 2020-04-17 23:06:41 +07:00
commit 12d95e387e
757 changed files with 10788 additions and 4046 deletions

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class NiceDamTypePKM extends NiceDamageTypeVetEnforcerBullets
abstract;
defaultproperties
{ WeaponClass=Class'NicePack.NicePKM' DeathString="%k killed %o (PKM)." FemaleSuicide="%o shot herself in the foot." MaleSuicide="%o shot himself in the foot." bRagdollBullet=True bBulletHit=True DeathOverlayMaterial=Combiner'Effects_Tex.GoreDecals.PlayerDeathOverlay' DeathOverlayTime=999.000000 KDamageImpulse=8500.000000 KDeathVel=1000.000000 KDeathUpKick=100.000000 VehicleDamageScaling=0.700000
}

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class NicePKM extends NiceAssaultRifle;
defaultproperties
{ bSemiAutoFireEnabled=False reloadPreEndFrame=0.079000 reloadEndFrame=0.758000 reloadChargeEndFrame=0.858000 reloadMagStartFrame=0.356000 reloadChargeStartFrame=0.805000 MagazineBone="cartridge01" MagCapacity=80 ReloadRate=6.000000 ReloadAnim="Reload" ReloadAnimRate=1.000000 FlashBoneName="tip_1" WeaponReloadAnim="Reload_M14" bHasAimingMode=True IdleAimAnim="Iron_Idle" QuickPutDownTime=0.300000 QuickBringUpTime=0.300000 StandardDisplayFOV=65.000000 SleeveNum=2 TraderInfoTexture=Texture'HMG_T.PKM.PKM_Trader' bIsTier2Weapon=True MeshRef="HMG_A.pkmmesh" SkinRefs(0)="HMG_T.PKM.wpn_pkm" SkinRefs(1)="HMG_T.PKM.wpn_pkm_lenta" SkinRefs(2)="KF_Weapons_Trip_T.hands.hands_1stP_military_cmb" SelectSoundRef="HMG_S.PKM.pkm_draw" HudImageRef="HMG_T.PKM.PKM_Unselected" SelectedHudImageRef="HMG_T.PKM.PKM_selected" PlayerIronSightFOV=65.000000 ZoomedDisplayFOV=32.000000 FireModeClass(0)=Class'NicePack.NicePKMFire' FireModeClass(1)=Class'KFMod.NoFire' PutDownAnim="PutDown" SelectForce="SwitchToAssaultRifle" AIRating=0.550000 CurrentRating=0.550000 bShowChargingBar=True Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)." EffectOffset=(X=100.000000,Y=25.000000,Z=-10.000000) DisplayFOV=65.000000 Priority=190 CustomCrosshair=11 CustomCrossHairTextureName="Crosshairs.HUD.Crosshair_Cross5" InventoryGroup=3 GroupOffset=7 PickupClass=Class'NicePack.NicePKMPickup' PlayerViewOffset=(X=-10.000000,Y=18.000000,Z=-11.000000) BobDamping=5.000000 AttachmentClass=Class'NicePack.NicePKMAttachment' IconCoords=(X1=245,Y1=39,X2=329,Y2=79) ItemName="PKM" TransientSoundVolume=1.250000
}

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class NicePKMAmmo extends NiceAmmo;
#EXEC OBJ LOAD FILE=KillingFloorHUD.utx
defaultproperties
{ WeaponPickupClass=Class'NicePack.NicePKMPickup' AmmoPickupAmount=80 MaxAmmo=240 InitialAmount=120 PickupClass=Class'NicePack.NicePKMAmmoPickup' IconMaterial=Texture'KillingFloorHUD.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Rounds 7.62mm"
}

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class NicePKMAmmoPickup extends NiceAmmoPickup;
defaultproperties
{ AmmoAmount=80 InventoryType=Class'NicePack.NicePKMAmmo' PickupMessage="7.62mm" StaticMesh=StaticMesh'KillingFloorStatics.L85Ammo'
}

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class NicePKMAttachment extends NiceAttachment;
simulated function DoFlashEmitter(){
if(mMuzFlash3rd == none){ mMuzFlash3rd = Spawn(mMuzFlashClass); AttachToBone(mMuzFlash3rd, 'wpn_silencer');
}
if(mMuzFlash3rd != none) mMuzFlash3rd.SpawnParticle(1);
}
defaultproperties
{ mMuzFlashClass=Class'ScrnHMG.MuzzleFlash3rdPKM' mTracerClass=Class'KFMod.KFNewTracer' mShellCaseEmitterClass=Class'ScrnHMG.PKMShellSpewer' ShellEjectBoneName="magazin" MovementAnims(0)="JogF_AK47" MovementAnims(1)="JogB_AK47" MovementAnims(2)="JogL_AK47" MovementAnims(3)="JogR_AK47" TurnLeftAnim="TurnL_AK47" TurnRightAnim="TurnR_AK47" CrouchAnims(0)="CHWalkF_AK47" CrouchAnims(1)="CHWalkB_AK47" CrouchAnims(2)="CHWalkL_AK47" CrouchAnims(3)="CHWalkR_AK47" WalkAnims(0)="WalkF_AK47" WalkAnims(1)="WalkB_AK47" WalkAnims(2)="WalkL_AK47" WalkAnims(3)="WalkR_AK47" CrouchTurnRightAnim="CH_TurnR_AK47" CrouchTurnLeftAnim="CH_TurnL_AK47" IdleCrouchAnim="CHIdle_AK47" IdleWeaponAnim="Idle_AK47" IdleRestAnim="Idle_AK47" IdleChatAnim="Idle_AK47" IdleHeavyAnim="Idle_AK47" IdleRifleAnim="Idle_AK47" FireAnims(0)="Fire_AK47" FireAnims(1)="Fire_AK47" FireAnims(2)="Fire_AK47" FireAnims(3)="Fire_AK47" FireAltAnims(0)="Fire_AK47" FireAltAnims(1)="Fire_AK47" FireAltAnims(2)="Fire_AK47" FireAltAnims(3)="Fire_AK47" FireCrouchAnims(0)="CHFire_AK47" FireCrouchAnims(1)="CHFire_AK47" FireCrouchAnims(2)="CHFire_AK47" FireCrouchAnims(3)="CHFire_AK47" FireCrouchAltAnims(0)="CHFire_AK47" FireCrouchAltAnims(1)="CHFire_AK47" FireCrouchAltAnims(2)="CHFire_AK47" FireCrouchAltAnims(3)="CHFire_AK47" HitAnims(0)="HitF_AK47" HitAnims(1)="HitB_AK47" HitAnims(2)="HitL_AK47" HitAnims(3)="HitR_AK47" PostFireBlendStandAnim="Blend_AK47" PostFireBlendCrouchAnim="CHBlend_AK47" MeshRef="HMG_A.pkm3rd" bRapidFire=True bAltRapidFire=True SplashEffect=Class'ROEffects.BulletSplashEmitter' CullDistance=5000.000000 DrawScale=0.700000
}

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class NicePKMFire extends NiceHeavyFire;
defaultproperties
{ ProjectileSpeed=41250.000000 MaxBurstLength=5 FireAimedAnim="Fire" RecoilRate=0.055000 maxVerticalRecoilAngle=600 maxHorizontalRecoilAngle=300 ShellEjectClass=Class'ScrnHMG.KFShellEjectPKM' ShellEjectBoneName="shell_13" bAccuracyBonusForSemiAuto=True bRandomPitchFireSound=False FireSoundRef="HMG_S.PKM.pkm_shoot_mono" StereoFireSoundRef="HMG_S.PKM.pkm_shoot_stereo" NoAmmoSoundRef="HMG_S.PKM.pkm_empty" DamageType=Class'NicePack.NiceDamTypePKM' DamageMin=104 DamageMax=104 Momentum=10900.000000 bPawnRapidFireAnim=True TransientSoundVolume=1.500000 FireLoopAnim="Fire" TweenTime=0.025000 FireForce="AssaultRifleFire" FireRate=0.095000 AmmoClass=Class'NicePack.NicePKMAmmo' ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000) ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000) ShakeRotTime=0.750000 ShakeOffsetMag=(X=6.000000,Y=3.000000,Z=7.500000) ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000) ShakeOffsetTime=1.250000 BotRefireRate=0.990000 FlashEmitterClass=Class'ScrnHMG.MuzzleFlash1stPKM' aimerror=42.000000
}

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class NicePKMPickup extends NiceWeaponPickup;
defaultproperties
{
cost=1000 AmmoCost=160 BuyClipSize=80 PowerValue=55 SpeedValue=86 RangeValue=70 Description="The PKM (Kalashnikov's Machine-gun Modernized) adopted to service in 1969. It is a modernized, product-improved version of the PK (Pulemyot Kalashnikova)" ItemName="PKM" ItemShortName="PKM" AmmoItemName="PKM 7.62x54mmR" AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo' CorrespondingPerkIndex=1 EquipmentCategoryID=2 InventoryType=Class'NicePack.NicePKM' PickupMessage="You picked up the PKM" PickupSound=Sound'HMG_S.PKM.pkm_holster' PickupForce="AssaultRiflePickup" StaticMesh=StaticMesh'HMG_A.PkmSM' CollisionRadius=25.000000 CollisionHeight=5.000000
}