Commit Graph

21 Commits

Author SHA1 Message Date
Shtoyan
429a95b863 tabs -> x4 spaces 2022-01-21 00:54:24 +04:00
Shtoyan
0f98b8f6ea UnCloakStalker accessed none Controller fixed 2022-01-20 23:57:29 +04:00
Shtoyan
9d5fba5344 ClawDamageSingleTarget accessed none ctrl fix 2022-01-20 22:07:02 +04:00
Shtoyan
0cb0b2842b siren doesn't spawn emitter on death 2022-01-20 18:58:10 +04:00
Shtoyan
132f4f2d2d steves dont log spam about "jump" anim 2022-01-20 18:46:28 +04:00
Shtoyan
271205fbc9 super code 'fix' 2022-01-19 18:06:37 +04:00
Shtoyan
f5634b2025 nicezombiesiren iterator optimization 2022-01-19 16:36:12 +04:00
Shtoyan
f2b65b61ad husk annoyance fixes 2022-01-19 16:30:47 +04:00
d8689b9ca0 Update 005
[Changed]
- Knife replaced by machete (now with 0 weight)
- Light vest now costs 50 instead of 100
- Horzine armor now costs 750 instead of 1000
- Dual pistols now have added spread of 500, same as SMGs
- Dual pistols now shoot 1.5 times as fast as single ones, instead of
double speed
- Shiver's health is set to the gorefast's level, but without 6-players
scaling
- Commando's passive reload speed bonus reduced from 30% to 15%
- Skill for commando "Perfect execution" no longer activates from Jasons
- Weapon for commando AK47: total ammo decreased from 270 to 240
- Weapon for commando Mkb42: total ammo increased from 240 to 270, delay
between shots decreased from 0.175 to 0.14
- Weapon for sharpshooter 9mm: perked decapitation mod increased from
0.5 to 0.6
- Weapon for sharpshooter MK23: delay between shots decreased from 0.35
to 0.3 seconds
[Fixed]
- Fixed bug that cause Benelli shotgun to deal 79 damage per pellet
instead of 63
- Fixed bug that caused dual magnums to deal less damage that single one
2021-08-23 07:56:47 +07:00
0ff6264102 Update 004
- Zed's health bars are now slightly thinner to improve visibility
- Crawler's bleed out duration reduced from 5 to 2 seconds
- Weapon for sharpshooter Magnum 44: stun multiplier reduced from 3.75 to 3.0
- Weapon for commando M14 EBR" got its stun multiplier reduced by two times
2021-08-07 03:39:28 +07:00
0b12940297 Update 003
- Aiming down sights now reduces recoil by 50%
- Reshuffled demo skills
- Weapon for commando M4 203: increased amount of primary ammo from 120
to 180, reduced amount of grenade ammo from 12 to 8
- Weapon for Enforcer AA12 Shotgun: spread reduced from 3000 to 1125
- Weapon for Enforcer HSG-1 Shotgun: spread reduced from 1250 to 750
- Crawlers can no longer jump while headless
- Husks should no longer shoot while falling
- Sirens should no longer lift players from the ground with their
screaming
- Shiver's bleed out duration reduced from 5 to 3 seconds
- Jasons should no longer "rotate" because of fleshpounds
2021-08-07 02:58:50 +07:00
ec8c6a16f1 Rebalance musket (and brutes)
- No longer stuns scrakes offperk
- One-shots brutes offperk
2021-06-12 20:23:29 +07:00
710bc8e504 Reduce zed's stun time 2021-06-12 20:18:22 +07:00
c536198a52 Patch [Version 0.3.4 "Private balance round #3"] 2021-06-11 21:10:09 +07:00
bd54850e38 Last patch
Commits like that are lazy and shitty, but fuck it, it's the last patch.
2020-07-03 18:03:21 +07:00
99c372d18a Buff fleshpounds by decreasing head hitbox
Head hitbox for fleshpouns decreased from 1.3 to 1.1
2020-04-21 13:58:23 +07:00
05c473b072 Nerf shiver's health and teleportation
- Shiver's base health decreased from 350 to 250;
- Shiver can't teleport while headless.
2020-04-21 13:57:32 +07:00
30da37c3dc Fix fleashpoind's incorrect resistances 2020-04-21 13:45:22 +07:00
f4367ccd17 Fix incomplete revertion of weapon changes 2020-04-19 01:19:30 +07:00
d66d86b2b1 Fix new line symbol issues 2020-04-19 00:44:48 +07:00
5b48414900 First commit 2020-02-16 19:53:59 +07:00