Commit Graph

12 Commits

Author SHA1 Message Date
da810d50f1 Fix unintended fire damage buffs 2024-09-01 18:10:17 +07:00
99aac40182 Add update 13 to this branch 2024-08-04 10:56:50 +07:00
4d50763bc3 Fix some of the commando ammo cost discrepancies 2024-03-16 16:12:23 +07:00
Shtoyan
31a99d413b hardcode removed / husk proj fix 2022-01-21 14:25:59 +04:00
9bb40e03c8 Updated 006
[Changed]
- Dual pistols' spread was reduced by half (down to 250 from 500)
- Commando no longer passively grants zed-time extensions
- Commando's skill 'Perfect execution': zed-time granted by this skill can no longer be extended
- Commando's skill 'Overclocking': now grants 4 additional zed-time extensions
- Demolitionist's weapons: ammo cost doubled, max ammo reduced to about 2/3rds of previous values (except for harpoon that was unchanged, m32 that still has the same max ammo and L.A.W. that got its ammo halved and rocket cost raised fom 13 to 40)
- Removed Hardcore level broadcasting bullshit
2021-12-01 04:10:42 +07:00
d8689b9ca0 Update 005
[Changed]
- Knife replaced by machete (now with 0 weight)
- Light vest now costs 50 instead of 100
- Horzine armor now costs 750 instead of 1000
- Dual pistols now have added spread of 500, same as SMGs
- Dual pistols now shoot 1.5 times as fast as single ones, instead of
double speed
- Shiver's health is set to the gorefast's level, but without 6-players
scaling
- Commando's passive reload speed bonus reduced from 30% to 15%
- Skill for commando "Perfect execution" no longer activates from Jasons
- Weapon for commando AK47: total ammo decreased from 270 to 240
- Weapon for commando Mkb42: total ammo increased from 240 to 270, delay
between shots decreased from 0.175 to 0.14
- Weapon for sharpshooter 9mm: perked decapitation mod increased from
0.5 to 0.6
- Weapon for sharpshooter MK23: delay between shots decreased from 0.35
to 0.3 seconds
[Fixed]
- Fixed bug that cause Benelli shotgun to deal 79 damage per pellet
instead of 63
- Fixed bug that caused dual magnums to deal less damage that single one
2021-08-23 07:56:47 +07:00
c536198a52 Patch [Version 0.3.4 "Private balance round #3"] 2021-06-11 21:10:09 +07:00
78b4dfeb29 - Bit stream support
- Commando now has has regular grenades instead of medic ones
- Weapon for Enforcer SA80 LSW: interval between shots decreased from
0.2 to 0.15
- Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2
to 1.5
- Weapon for Commando L85A2: max ammo increased from 180 to 210
- Weapon for Commando M4M203: max ammo decreased from 360 to 120,
initial ammo decreased from 90 to 30, initial grenade ammo amount
decreased from 6 to 3
- SMGs for Commando: headshot damage multipliers removed, on-perk
decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from
0.5 to 0.0
- Commando assault rifles: speed increase during zed time reduced by
40%, except L85A2 (that before didn't receive any speed up at all) is
now accelerated by a factor of 1.5, same as other rifles
- Weapon for enforcer Hunting shotgun: weight increased from 5 to 6
- Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets
amount increased from 10 to 12, head shot multiplier reduced from 1.5 to
1.0
- Weapons for Sharpshooter M99 and SVD: not longer require precise shots
to deal full damage
2020-07-05 20:17:59 +07:00
bd54850e38 Last patch
Commits like that are lazy and shitty, but fuck it, it's the last patch.
2020-07-03 18:03:21 +07:00
ae28c24ef6 Change Medic and Commando perks to be one perk 2020-04-21 13:55:36 +07:00
51bb9add5b Apply dirty patch (messed up line endings) 2020-04-18 18:22:54 +07:00
5b48414900 First commit 2020-02-16 19:53:59 +07:00