[Changed]
- Weapon for sharpshooter SVD: reload speed was sped up by 20%
- Weapon for enforcer Nailgun: previously bugged spread of alt fire of
3000 reduced to 500, added 2 bounces to alt fire
[Changed]
- Weapon for sharpshooter SVD: max ammo reduced from 60 to 30, initialial ammo from 15 to 8, ammo cost raised from 42 to 100
- Weapon for demolitionist LAW: max ammo increased from 10 to 16, starting ammo increased from 1 to 4
- Enforcer's skill 'Multitasking': now holstered weapons reload 3 times slower than normal, instead of 5 times
[Technical]
- Added logging to help figure out issue with Enforcer's 'Multitasking' skill
- Zed's health bars are now slightly thinner to improve visibility
- Crawler's bleed out duration reduced from 5 to 2 seconds
- Weapon for sharpshooter Magnum 44: stun multiplier reduced from 3.75 to 3.0
- Weapon for commando M14 EBR" got its stun multiplier reduced by two times
- Commando now has has regular grenades instead of medic ones
- Weapon for Enforcer SA80 LSW: interval between shots decreased from
0.2 to 0.15
- Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2
to 1.5
- Weapon for Commando L85A2: max ammo increased from 180 to 210
- Weapon for Commando M4M203: max ammo decreased from 360 to 120,
initial ammo decreased from 90 to 30, initial grenade ammo amount
decreased from 6 to 3
- SMGs for Commando: headshot damage multipliers removed, on-perk
decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from
0.5 to 0.0
- Commando assault rifles: speed increase during zed time reduced by
40%, except L85A2 (that before didn't receive any speed up at all) is
now accelerated by a factor of 1.5, same as other rifles
- Weapon for enforcer Hunting shotgun: weight increased from 5 to 6
- Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets
amount increased from 10 to 12, head shot multiplier reduced from 1.5 to
1.0
- Weapons for Sharpshooter M99 and SVD: not longer require precise shots
to deal full damage