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2 Commits

Author SHA1 Message Date
Shtoyan
e8dada5f67 a 2022-02-07 16:05:43 +04:00
Shtoyan
f7017fa7c1 multitasker fix part 1 2022-02-07 16:00:27 +04:00

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@ -170,17 +170,21 @@ function PostRender(Canvas C)
x += 128 + 4;
}
}
//// Draw weapons progress bars
if(nicePlayer != none && nicePlayer.bFlagDisplayWeaponProgress)
if (class'NiceVeterancyTypes'.static.hasSkill(nicePlayer, class'NiceSkillEnforcerMultitasker')
&& nicePlayer.bFlagDisplayWeaponProgress && niceMutator.niceWeapProgressSet.length > 0)
{
x = C.ClipX - InventoryBoxWidth * C.ClipX - 5;
y = C.ClipY * 0.5 - 0.5 * (InventoryBoxHeight * C.ClipX + 4) * niceMutator.niceWeapProgressSet.Length;
for(i = 0;i < niceMutator.niceWeapProgressSet.Length;i ++){
for (i = 0;i < niceMutator.niceWeapProgressSet.Length;i ++)
{
DrawWeaponProgress(C, niceMutator.niceWeapProgressSet[i], x, y,
C.ViewPort.Actor.Pawn.PlayerReplicationInfo.Team);
y += (InventoryBoxHeight * C.ClipX + 4);
}
}
//// Draw invincibility bar
nicePawn = NiceHumanPawn(nicePlayer.pawn);
if(nicePawn != none && nicePawn.invincibilityTimer != 0.0)
@ -355,10 +359,13 @@ function DrawCalibrationStars(Canvas C){
x += 32 + 16;
}
}
function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgress, int x, int y, TeamInfo team){
function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgress, int x, int y, TeamInfo team)
{
local float textWidth, textHeight;
local string textToDraw;
local float TempWidth, TempHeight, TempBorder;
TempWidth = InventoryBoxWidth * C.ClipX;
TempHeight = InventoryBoxHeight * C.ClipX;
TempBorder = BorderSize * C.ClipX;
@ -387,7 +394,8 @@ function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgres
C.SetDrawColor(255, 64, 64);
else
C.SetDrawColor(team.teamColor.R, team.teamColor.G, team.teamColor.B);
if(weapProgress.bShowCounter){
if(weapProgress.bShowCounter)
{
textToDraw = string(weapProgress.counter);
C.Font = class'ROHUD'.Static.LoadSmallFontStatic(5);
C.TextSize(textToDraw, textWidth, textHeight);
@ -395,6 +403,7 @@ function DrawWeaponProgress(Canvas C, NicePack.WeaponProgressDisplay weapProgres
C.DrawText(textToDraw);
}
}
function bool KeyEvent(EInputKey Key, EInputAction Action, float Delta){
local bool bNeedsReload;
local string Alias, LeftPart, RigthPart;