Anton Tarasenko
2 years ago
1 changed files with 0 additions and 72 deletions
@ -1,72 +0,0 @@ |
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/** |
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* Command for changing nickname of the player. |
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* Copyright 2021 Anton Tarasenko |
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*------------------------------------------------------------------------------ |
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* This file is part of Acedia. |
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* |
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* Acedia is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, version 3 of the License, or |
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* (at your option) any later version. |
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* |
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* Acedia is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
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*/ |
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class ACommandTest extends Command; |
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protected function BuildData(CommandDataBuilder builder) |
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{ |
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builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it.")) |
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.OptionalParams() |
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.ParamText(P("option")); |
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} |
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protected function Executed(Command.CallData result, EPlayer callerPlayer) |
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{ |
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local Parser parser; |
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local HashTable root; |
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/*local int i; |
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local WeaponLocker lol; |
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local array<WeaponLocker> aaa; |
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local Text message; |
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local Timer testTimer; |
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message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @ |
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"Is pre game?" @ _.kf.IsInPreGame() @ |
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"Is trader?" @ _.kf.IsTraderActive() @ |
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"Is wave?" @ _.kf.IsWaveActive() @ |
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"Is finished?" @ _.kf.IsGameFinished() @ |
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"Is wipe?" @ _.kf.IsWipe()); |
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_.console.ForAll().WriteLine(message); |
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testTimer = Timer(_.memory.Allocate(class'Timer')); |
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testTimer.SetInterval(result.GetParameters().GetInt(P("add"))); |
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testTimer.Start(); |
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testTimer.OnElapsed(self).connect = OnTick; |
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testTimer.SetAutoReset(true); |
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for (i = 0; i < 100; i += 1) { |
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class'WeaponLocker'.default.bCollideWorld = false; |
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class'WeaponLocker'.default.bBlockActors = false; |
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lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker')); |
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aaa[i] = lol; |
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Log("HUH" @ lol.Destroy()); |
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class'WeaponLocker'.default.bCollideWorld = true; |
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class'WeaponLocker'.default.bBlockActors = true; |
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} |
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for (i = 0; i < 100; i += 1) { |
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if (aaa[i] != none) |
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{ |
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Log("UMBRA" @ aaa[i]); |
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} |
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}*/ |
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parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}"); |
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root = _.json.ParseHashTableWith(parser); |
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callerPlayer.BorrowConsole().WriteLine(_.json.PrettyPrint(root)); |
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} |
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defaultproperties |
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{ |
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} |
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