Anton Tarasenko
2 years ago
1 changed files with 0 additions and 72 deletions
@ -1,72 +0,0 @@
|
||||
/** |
||||
* Command for changing nickname of the player. |
||||
* Copyright 2021 Anton Tarasenko |
||||
*------------------------------------------------------------------------------ |
||||
* This file is part of Acedia. |
||||
* |
||||
* Acedia is free software: you can redistribute it and/or modify |
||||
* it under the terms of the GNU General Public License as published by |
||||
* the Free Software Foundation, version 3 of the License, or |
||||
* (at your option) any later version. |
||||
* |
||||
* Acedia is distributed in the hope that it will be useful, |
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
* GNU General Public License for more details. |
||||
* |
||||
* You should have received a copy of the GNU General Public License |
||||
* along with Acedia. If not, see <https://www.gnu.org/licenses/>. |
||||
*/ |
||||
class ACommandTest extends Command; |
||||
|
||||
protected function BuildData(CommandDataBuilder builder) |
||||
{ |
||||
builder.Name(P("test")).Summary(P("Tests various stuff. Simply call it.")) |
||||
.OptionalParams() |
||||
.ParamText(P("option")); |
||||
} |
||||
|
||||
protected function Executed(Command.CallData result, EPlayer callerPlayer) |
||||
{ |
||||
local Parser parser; |
||||
local HashTable root; |
||||
/*local int i; |
||||
local WeaponLocker lol; |
||||
local array<WeaponLocker> aaa; |
||||
local Text message; |
||||
local Timer testTimer; |
||||
message = _.text.FromString("Is lobby?" @ _.kf.IsInLobby() @ |
||||
"Is pre game?" @ _.kf.IsInPreGame() @ |
||||
"Is trader?" @ _.kf.IsTraderActive() @ |
||||
"Is wave?" @ _.kf.IsWaveActive() @ |
||||
"Is finished?" @ _.kf.IsGameFinished() @ |
||||
"Is wipe?" @ _.kf.IsWipe()); |
||||
_.console.ForAll().WriteLine(message); |
||||
testTimer = Timer(_.memory.Allocate(class'Timer')); |
||||
testTimer.SetInterval(result.GetParameters().GetInt(P("add"))); |
||||
testTimer.Start(); |
||||
testTimer.OnElapsed(self).connect = OnTick; |
||||
testTimer.SetAutoReset(true); |
||||
for (i = 0; i < 100; i += 1) { |
||||
class'WeaponLocker'.default.bCollideWorld = false; |
||||
class'WeaponLocker'.default.bBlockActors = false; |
||||
lol = WeaponLocker(_.memory.Allocate(class'WeaponLocker')); |
||||
aaa[i] = lol; |
||||
Log("HUH" @ lol.Destroy()); |
||||
class'WeaponLocker'.default.bCollideWorld = true; |
||||
class'WeaponLocker'.default.bBlockActors = true; |
||||
} |
||||
for (i = 0; i < 100; i += 1) { |
||||
if (aaa[i] != none) |
||||
{ |
||||
Log("UMBRA" @ aaa[i]); |
||||
} |
||||
}*/ |
||||
parser = _.text.ParseString("{\"innerObject\":{\"my_bool\":true,\"array\":[\"Engine.Actor\",false,null,{\"something \\\"here\\\"\":\"yes\",\"maybe\":0.003},56.6],\"one more\":{\"nope\":324532,\"whatever\":false,\"o rly?\":\"ya rly\"},\"my_int\":-9823452},\"some_var\":-7.32,\"another_var\":\"aye!\"}"); |
||||
root = _.json.ParseHashTableWith(parser); |
||||
callerPlayer.BorrowConsole().WriteLine(_.json.PrettyPrint(root)); |
||||
} |
||||
|
||||
defaultproperties |
||||
{ |
||||
} |
Loading…
Reference in new issue