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Fix berserk item list

pull/8/head
Anton Tarasenko 2 years ago
parent
commit
e1bdbdbfea
  1. 3
      sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc

3
sources/Gameplay/KF1Frontend/Templates/KF1_TemplatesComponent.uc

@ -22,7 +22,6 @@
class KF1_TemplatesComponent extends ATemplatesComponent; class KF1_TemplatesComponent extends ATemplatesComponent;
var private bool listsAreReady; var private bool listsAreReady;
// TODO: add tools
var private array<Text> availableWeaponLists; var private array<Text> availableWeaponLists;
var private array<Text> allWeaponsList; var private array<Text> allWeaponsList;
var private array<Text> medicWeaponsList; var private array<Text> medicWeaponsList;
@ -110,7 +109,7 @@ private function BuildKFWeaponLists()
availableWeaponLists[3] = _.text.FromString("support weapons"); availableWeaponLists[3] = _.text.FromString("support weapons");
availableWeaponLists[4] = _.text.FromString("sharpshooter weapons"); availableWeaponLists[4] = _.text.FromString("sharpshooter weapons");
availableWeaponLists[5] = _.text.FromString("commando weapons"); availableWeaponLists[5] = _.text.FromString("commando weapons");
availableWeaponLists[6] = _.text.FromString("firebug weapons"); availableWeaponLists[6] = _.text.FromString("berserk weapons");
availableWeaponLists[7] = _.text.FromString("firebug weapons"); availableWeaponLists[7] = _.text.FromString("firebug weapons");
availableWeaponLists[8] = _.text.FromString("demolition weapons"); availableWeaponLists[8] = _.text.FromString("demolition weapons");
availableWeaponLists[9] = _.text.FromString("tools"); availableWeaponLists[9] = _.text.FromString("tools");

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