Launcher mod for all Acedia Framework mods
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/**
* Object for storing launcher's core settings and defining types that will be
* used everywhere in this package.
* Copyright 2022 Anton Tarasenko
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*------------------------------------------------------------------------------
* This file is part of Acedia.
*
* Acedia is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3 of the License, or
* (at your option) any later version.
*
* Acedia is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Acedia. If not, see <https://www.gnu.org/licenses/>.
*/
class Packages extends Object
config(AcediaLauncher);
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// Load Acedia on the client as well? DO NOT TOUCH THIS
var public config bool clientside;
// Array of predefined services that must be started along with Acedia mutator.
var public config array<string> package;
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// Set to `true` to activate Acedia's game modes system
var public config bool useGameModes;
struct FeatureConfigPair
{
var public class<Feature> featureClass;
var public Text configName;
};
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defaultproperties
{
clientside = false
useGameModes = false
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}