Commit Graph

187 Commits

Author SHA1 Message Date
Shtoyan
57e2d81e12 mean husk uses same fixes as nice husk 2022-01-20 00:36:13 +04:00
b10e11de70 Fixed explosions ignoring walls 2022-01-19 21:32:57 +07:00
f88ca6a6ee Merge pull request 'zedtest' (#1) from NikC-/NicePack:zedtest into master
Reviewed-on: https://insultplayers.ru/git/dkanus/NicePack/pulls/1
2022-01-19 17:29:42 +03:00
Shtoyan
a907cf9e86 disable zed collisions on death 2022-01-19 18:14:55 +04:00
Shtoyan
271205fbc9 super code 'fix' 2022-01-19 18:06:37 +04:00
Shtoyan
f5634b2025 nicezombiesiren iterator optimization 2022-01-19 16:36:12 +04:00
Shtoyan
f2b65b61ad husk annoyance fixes 2022-01-19 16:30:47 +04:00
4f708c52e0 Update 008
[Changed]
- Weapon for sharpshooter SVD: reload speed was sped up by 20%
- Weapon for enforcer Nailgun: previously bugged spread of alt fire of
3000 reduced to 500, added 2 bounces to alt fire
2022-01-14 04:21:34 +07:00
3ab2559616 Update 007
[Changed]
- Weapon for sharpshooter SVD: max ammo reduced from 60 to 30, initialial ammo from 15 to 8, ammo cost raised from 42 to 100
- Weapon for demolitionist LAW: max ammo increased from 10 to 16, starting ammo increased from 1 to 4
- Enforcer's skill 'Multitasking': now holstered weapons reload 3 times slower than normal, instead of 5 times
[Technical]
- Added logging to help figure out issue with Enforcer's 'Multitasking' skill
2022-01-14 03:47:36 +07:00
9bb40e03c8 Updated 006
[Changed]
- Dual pistols' spread was reduced by half (down to 250 from 500)
- Commando no longer passively grants zed-time extensions
- Commando's skill 'Perfect execution': zed-time granted by this skill can no longer be extended
- Commando's skill 'Overclocking': now grants 4 additional zed-time extensions
- Demolitionist's weapons: ammo cost doubled, max ammo reduced to about 2/3rds of previous values (except for harpoon that was unchanged, m32 that still has the same max ammo and L.A.W. that got its ammo halved and rocket cost raised fom 13 to 40)
- Removed Hardcore level broadcasting bullshit
2021-12-01 04:10:42 +07:00
d8689b9ca0 Update 005
[Changed]
- Knife replaced by machete (now with 0 weight)
- Light vest now costs 50 instead of 100
- Horzine armor now costs 750 instead of 1000
- Dual pistols now have added spread of 500, same as SMGs
- Dual pistols now shoot 1.5 times as fast as single ones, instead of
double speed
- Shiver's health is set to the gorefast's level, but without 6-players
scaling
- Commando's passive reload speed bonus reduced from 30% to 15%
- Skill for commando "Perfect execution" no longer activates from Jasons
- Weapon for commando AK47: total ammo decreased from 270 to 240
- Weapon for commando Mkb42: total ammo increased from 240 to 270, delay
between shots decreased from 0.175 to 0.14
- Weapon for sharpshooter 9mm: perked decapitation mod increased from
0.5 to 0.6
- Weapon for sharpshooter MK23: delay between shots decreased from 0.35
to 0.3 seconds
[Fixed]
- Fixed bug that cause Benelli shotgun to deal 79 damage per pellet
instead of 63
- Fixed bug that caused dual magnums to deal less damage that single one
2021-08-23 07:56:47 +07:00
b0ee5678bc Fix invalid defaultproperties variable 2021-08-07 03:40:41 +07:00
0ff6264102 Update 004
- Zed's health bars are now slightly thinner to improve visibility
- Crawler's bleed out duration reduced from 5 to 2 seconds
- Weapon for sharpshooter Magnum 44: stun multiplier reduced from 3.75 to 3.0
- Weapon for commando M14 EBR" got its stun multiplier reduced by two times
2021-08-07 03:39:28 +07:00
0b12940297 Update 003
- Aiming down sights now reduces recoil by 50%
- Reshuffled demo skills
- Weapon for commando M4 203: increased amount of primary ammo from 120
to 180, reduced amount of grenade ammo from 12 to 8
- Weapon for Enforcer AA12 Shotgun: spread reduced from 3000 to 1125
- Weapon for Enforcer HSG-1 Shotgun: spread reduced from 1250 to 750
- Crawlers can no longer jump while headless
- Husks should no longer shoot while falling
- Sirens should no longer lift players from the ground with their
screaming
- Shiver's bleed out duration reduced from 5 to 3 seconds
- Jasons should no longer "rotate" because of fleshpounds
2021-08-07 02:58:50 +07:00
0ee6e2e0ca Add changed for updates 001 and 002 2021-07-16 16:00:48 +07:00
ec8c6a16f1 Rebalance musket (and brutes)
- No longer stuns scrakes offperk
- One-shots brutes offperk
2021-06-12 20:23:29 +07:00
710bc8e504 Reduce zed's stun time 2021-06-12 20:18:22 +07:00
c536198a52 Patch [Version 0.3.4 "Private balance round #3"] 2021-06-11 21:10:09 +07:00
78b4dfeb29 - Bit stream support
- Commando now has has regular grenades instead of medic ones
- Weapon for Enforcer SA80 LSW: interval between shots decreased from
0.2 to 0.15
- Weapon for sharpshooter (Dual) 44 Magnum: reload rate decreased from 2
to 1.5
- Weapon for Commando L85A2: max ammo increased from 180 to 210
- Weapon for Commando M4M203: max ammo decreased from 360 to 120,
initial ammo decreased from 90 to 30, initial grenade ammo amount
decreased from 6 to 3
- SMGs for Commando: headshot damage multipliers removed, on-perk
decapitation mod decreased from 1.0 to 0.5, off-perk one decreased from
0.5 to 0.0
- Commando assault rifles: speed increase during zed time reduced by
40%, except L85A2 (that before didn't receive any speed up at all) is
now accelerated by a factor of 1.5, same as other rifles
- Weapon for enforcer Hunting shotgun: weight increased from 5 to 6
- Weapon for enforcer Shotgun: damage increased from 63 to 79, pellets
amount increased from 10 to 12, head shot multiplier reduced from 1.5 to
1.0
- Weapons for Sharpshooter M99 and SVD: not longer require precise shots
to deal full damage
2020-07-05 20:17:59 +07:00
c423fdf983 Add bit stream support 2020-07-05 19:12:10 +07:00
bd54850e38 Last patch
Commits like that are lazy and shitty, but fuck it, it's the last patch.
2020-07-03 18:03:21 +07:00
9560050599 Fix reference to a removed class 2020-04-21 14:05:27 +07:00
07d9fdf1c3 Nerf Nailgun by removing penetration from altfire 2020-04-21 13:59:10 +07:00
99c372d18a Buff fleshpounds by decreasing head hitbox
Head hitbox for fleshpouns decreased from 1.3 to 1.1
2020-04-21 13:58:23 +07:00
05c473b072 Nerf shiver's health and teleportation
- Shiver's base health decreased from 350 to 250;
- Shiver can't teleport while headless.
2020-04-21 13:57:32 +07:00
5d14d7a5fe Fix broken indentation 2020-04-21 13:56:05 +07:00
ae28c24ef6 Change Medic and Commando perks to be one perk 2020-04-21 13:55:36 +07:00
e7d1c539e8 Change Enforcer's skills for patch 0.2.70 2020-04-21 13:52:35 +07:00
5ceb49b2c3 Fix Scrake's isues with stun mechanic 2020-04-21 13:46:59 +07:00
30da37c3dc Fix fleashpoind's incorrect resistances 2020-04-21 13:45:22 +07:00
0d0b4aecf0 Fix knife being dropped on death 2020-04-19 01:58:33 +07:00
f4367ccd17 Fix incomplete revertion of weapon changes 2020-04-19 01:19:30 +07:00
d66d86b2b1 Fix new line symbol issues 2020-04-19 00:44:48 +07:00
51bb9add5b Apply dirty patch (messed up line endings) 2020-04-18 18:22:54 +07:00
12d95e387e Revert weapon conversion
This patch reverts first step of global weapon conversion
that would have halted the release of the next version for too long.
2020-04-17 23:06:41 +07:00
3c46801714 Renamed README 2020-02-16 19:56:03 +07:00
5b48414900 First commit 2020-02-16 19:53:59 +07:00