update15 #34

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dkanus merged 7 commits from update15 into master 2024-11-25 22:10:57 +03:00
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dkanus added 7 commits 2024-11-25 22:10:47 +03:00
This should hopefully remove any issues with them not taking any damage during teleport
Now shivers cannot attack for 0.5 seconds after teleporting, which
should help with them getting cheap shots on players.
Increase their speed by 50% and tankiness by not receving any body
damage upon decapitation while under the effects.
Husks now only spam fireballs in a rage when within 30 units of
their target. They’ll still keep track of the number of shots and
enter this enraged state regardless of distance, but close
proximity is required for rapid-fire.
Just needed to add proper computation of relative location, that takes
into account mesh's own rotation.
dkanus merged commit 4924e41e84 into master 2024-11-25 22:10:57 +03:00
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Reference: dkanus/NicePack#34
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