Update 005
[Changed] - Knife replaced by machete (now with 0 weight) - Light vest now costs 50 instead of 100 - Horzine armor now costs 750 instead of 1000 - Dual pistols now have added spread of 500, same as SMGs - Dual pistols now shoot 1.5 times as fast as single ones, instead of double speed - Shiver's health is set to the gorefast's level, but without 6-players scaling - Commando's passive reload speed bonus reduced from 30% to 15% - Skill for commando "Perfect execution" no longer activates from Jasons - Weapon for commando AK47: total ammo decreased from 270 to 240 - Weapon for commando Mkb42: total ammo increased from 240 to 270, delay between shots decreased from 0.175 to 0.14 - Weapon for sharpshooter 9mm: perked decapitation mod increased from 0.5 to 0.6 - Weapon for sharpshooter MK23: delay between shots decreased from 0.35 to 0.3 seconds [Fixed] - Fixed bug that cause Benelli shotgun to deal 79 damage per pellet instead of 63 - Fixed bug that caused dual magnums to deal less damage that single one
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19 changed files with 39 additions and 34 deletions
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@ -4,7 +4,7 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceAK47Pickup'
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AmmoPickupAmount=30
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MaxAmmo=270
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MaxAmmo=240
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InitialAmount=90
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PickupClass=Class'NicePack.NiceAK47AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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@ -4,7 +4,7 @@ defaultproperties
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{
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WeaponPickupClass=Class'NicePack.NiceMKb42Pickup'
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AmmoPickupAmount=30
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MaxAmmo=240
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MaxAmmo=270
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InitialAmount=60
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PickupClass=Class'NicePack.NiceMKb42AmmoPickup'
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IconMaterial=Texture'KillingFloorHUD.Generic.HUD'
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@ -23,7 +23,7 @@ defaultproperties
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FireLoopAnim="Fire"
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TweenTime=0.025000
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FireForce="AssaultRifleFire"
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FireRate=0.1750000
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FireRate=0.140000
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AmmoClass=Class'NicePack.NiceMKb42Ammo'
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ShakeRotMag=(X=50.000000,Y=50.000000,Z=350.000000)
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ShakeRotRate=(X=5000.000000,Y=5000.000000,Z=5000.000000)
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@ -5,7 +5,9 @@ defaultproperties
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BloodSkinSwitchArray=0
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BloodyMaterialRef="KF_Weapons_Trip_T.melee.machete_bloody_cmb"
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bSpeedMeUp=True
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Weight=1.000000
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Weight=0.000000
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bCanThrow=false
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bKFNeverThrow=True
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StandardDisplayFOV=70.000000
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TraderInfoTexture=Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Machete'
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bIsTier2Weapon=True
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@ -1,7 +1,7 @@
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class NiceMachetePickup extends NiceWeaponPickup;
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defaultproperties
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{
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Weight=1.000000
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Weight=0.000000
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cost=200
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PowerValue=35
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SpeedValue=56
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@ -2,7 +2,7 @@ class NiceDamType9mmPlus extends NiceDamageTypeVetSharpshooter
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abstract;
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defaultproperties
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{
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goodDecapMod=0.500000
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goodDecapMod=0.600000
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WeaponClass=Class'NicePack.Nice9mmPlus'
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DeathString="%k killed %o (Beretta)."
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FemaleSuicide="%o shot herself in the foot."
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@ -9,7 +9,9 @@ defaultproperties
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NoAmmoSoundRef="KF_9MMSnd.9mm_DryFire"
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DamageType=Class'NicePack.NiceDamType9mmPlus'
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Momentum=10000.000000
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bWaitForRelease=False
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FireRate=0.125000
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FireRate=0.167
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Spread=500.0
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SpreadStyle=SS_Random
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bWaitForRelease=Flash2Emitter
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AmmoClass=Class'NicePack.NiceDual9mmPlusAmmo'
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}
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@ -12,7 +12,9 @@ defaultproperties
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DamageMin=120
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DamageMax=120
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Momentum=20000.000000
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FireRate=0.250000
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FireRate=0.34
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Spread=500.0
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SpreadStyle=SS_Random
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AmmoClass=Class'NicePack.NiceDualDeagleAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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@ -11,7 +11,9 @@ defaultproperties
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DamageMax=35
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Momentum=18000.000000
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bWaitForRelease=False
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FireRate=0.087500
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FireRate=0.117
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Spread=500.0
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SpreadStyle=SS_Random
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AmmoClass=Class'NicePack.NiceDualGlockAmmo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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@ -14,7 +14,11 @@ defaultproperties
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Momentum=18000.000000
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NoAmmoSound=None
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bWaitForRelease=False
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FireRate=0.175000
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FireAnimRate
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FireAnimRate=1.5
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FireRate=0.2
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Spread=500.0
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SpreadStyle=SS_Random
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AmmoClass=Class'NicePack.NiceDualMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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ShakeRotRate=(X=10080.000000,Y=10080.000000)
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@ -13,7 +13,8 @@ defaultproperties
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Momentum=18000.000000
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FireLoopAnim=
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FireEndAnim=
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FireRate=0.350000
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FireAnimRate=1.5
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FireRate=0.30000
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bWaitForRelease=False
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AmmoClass=Class'NicePack.NiceMK23Ammo'
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ShakeRotMag=(Z=290.000000)
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@ -9,11 +9,13 @@ defaultproperties
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StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
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NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
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DamageType=Class'NicePack.NiceDamTypeMagnumPistol'
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DamageMin=61
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DamageMax=61
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DamageMin=82
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DamageMax=82
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Spread=500.0
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SpreadStyle=SS_Random
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Momentum=15000.000000
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bWaitForRelease=False
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FireRate=0.125000
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FireRate=0.167
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AmmoClass=Class'NicePack.NiceDualMagnumAmmo'
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ShakeRotMag=(Z=400.000000)
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ShakeRotRate=(X=12500.000000,Y=12500.000000)
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@ -7,6 +7,7 @@ defaultproperties
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DamageType=Class'NicePack.NiceDamTypeBenelli'
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FireAnimRate=1.000000
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FireRate=0.200000
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DamageMax=63
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AmmoClass=Class'NicePack.NiceBenelliAmmo'
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BotRefireRate=0.200000
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}
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